RenderTickEvent
Fri Feb 26 2021 18:59:20 GMT+0000 (Coordinated Universal Time)
Saved by
@surrealemily
// import statements...
@Mod(HifiMC.MOD_ID)
public class HifiMC {
public static final String MOD_ID = "hifimc";
public static final Logger LOGGER = LogManager.getLogger(MOD_ID);
public HifiMC() {
// Register ourselves for server and other game events we are interested in
MinecraftForge.EVENT_BUS.register(this);
}
@SubscribeEvent
public void onRenderTickEvent(RenderTickEvent event) {
if (event.phase != TickEvent.Phase.START) {
return;
}
@SuppressWarnings("resource")
ClientPlayerEntity player = Minecraft.getInstance().player;
if (player != null) {
Vector3d pos = player.getEyePosition(event.renderTickTime);
float yaw = player.getRotationYawHead();
// TODO: Transmit player position to web client. We'll need to figure out how Minecraft's coordinate system differs from High Fidelity's audio API coordinate system and convert accordingly.
LOGGER.info("Client render tick at: " +
"eye x: " + pos.x + ", " +
"eye y: " + pos.y + ", " +
"eye z: " + pos.z + ", " +
"eye yaw: " + yaw);
}
}
}
content_copyCOPY
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