Interface 14
Sun Jan 07 2024 18:31:43 GMT+0000 (Coordinated Universal Time)
Saved by @马丽
void draw() {
background(255);
drawMaze();
drawPlayer();
drawTarget();
drawBox(box1X, box1Y, boxColors[2]); // Draw Box with yellow
drawBox(box2X, box2Y, boxColors[2]); // Draw Box with yellow
drawBox(box3X, box3Y, boxColors[3]); // Draw Box with pink
drawBox(box4X, box4Y, boxColors[3]); // Draw Box with pink
drawBox(box5X, box5Y, boxColors[1]); // Draw Box with blue
drawBox(box6X, box6Y, boxColors[1]); // Draw Box with blue
drawBox(box7X, box7Y, boxColors[0]); // Draw Box with red
drawBox(box8X, box8Y, boxColors[0]); // Draw Box with red
drawBox(box9X, box9Y, boxColors[4]); // Draw Box with red
drawBox(box10X, box10Y, boxColors[4]); // Draw Box with red
if (playerX == targetX && playerY == targetY) {
fill(0);
textSize(80);
textAlign(CENTER, CENTER);
text("You Win!", width / 2, height / 2); // win message
}
// Check if the player reaches Box 1
if (playerX == box1X && playerY == box1Y) {
playerX = box2X; // Respawn the player at Box 2 X position
playerY = box2Y; // Respawn the player at Box 2 Y position
reachedBox1 = true;
}
if (playerX == box4X && playerY == box4Y) {
playerX = box3X; // Respawn the player at Box 3 X position
playerY = box3Y; // Respawn the player at Box 3 Y position
reachedBox1 = true;
}
if (playerX == box7X && playerY == box7Y) {
playerX = box8X; // Respawn the player at Box 8 X position
playerY = box8Y; // Respawn the player at Box 8Y position
reachedBox1 = true;
}
if (playerX == box6X && playerY == box6Y) {
playerX = box5X; // Respawn the player at Box 5 X position
playerY = box5Y; // Respawn the player at Box 5 Y position
reachedBox1 = true;
}
if (playerX == box9X && playerY == box9Y) {
playerX = box10X; // Respawn the player at Box 5 X position
playerY = box10Y; // Respawn the player at Box 5 Y position
reachedBox1 = true;
}
}
void drawMaze() {
for (int i = 0; i < maze.length; i++) {
for (int j = 0; j < maze[i].length; j++) {
if (maze[i][j] == 1) {
fill(100);
rect(j * tileSize, i * tileSize, tileSize, tileSize);
}
}
}
}
void drawPlayer() {
fill(playerColor);
ellipse(playerX, playerY, tileSize * 0.8, tileSize * 0.8);
}
void drawTarget() {
fill(0, 255, 0);
rect(targetX - tileSize / 2, targetY - tileSize / 2, tileSize, tileSize);
}
void drawBox(int x, int y, color boxColor) {
fill(boxColor); // Use the color
rect(x - tileSize / 2, y - tileSize / 2, tileSize, tileSize);
}



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