import {stackn,rcross, sail, heart, stack, show, quarter_turn_right, quarter_turn_left} from "rune";
#1 CREATING A NEW FUNCTION
function turn_upside_down(rune) {
return quarter_turn_right(quarter_turn_right(rune));
}
show (turn_upside_down(heart));
***show is a function--> brackets required.
#2 STACK FUNCTION (for only 2 runes, stacks vertically)
show (stack(heart,sail));
2A: stacking more than 2--> Apply stack multiple times
show (stack(heart, stack(heart, heart)));
/SIDE BY SIDE with STACK/
2B: Stacking something n times
import {stackn} from "rune";
show (stackn (5, heart));
#3 Side by Side
function beside (rune1, rune2) {
return (quarter_turn_right(stack(quarter_turn_left(rune2), quarter_turn_left(rune1))));
}
show (beside (heart, heart));
#4 RECTANGULAR QULITING
const my_quilt = (stackn(7,(quarter_turn_left(stackn(5, quarter_turn_right(heart))))));
show(my_quilt);
function quilt (n , m , rune) {
return
}
#5 Creating a function for rectangular quilting (abstraction)
function quilt (n , m , rune) {
return stackn(m ,
quarter_turn_left(
stackn(n, quarter_turn_right(
rune))));
}
show (quilt(10, 10, heart));
#6 MAKE CROSS FUNCTION
import {turn_upside_down, beside} from "rune";
function make_cross(rune) {
return beside (stack(quarter_turn_right(rune), rune), stack(turn_upside_down(rune), quarter_turn_left(rune)));
}
show(make_cross(make_cross(make_cross(make_cross(make_cross(rcross))))));
/Basically, the make_cross function multiplies the "set" by 2x on each side (l and b) every time you use it, e.g.: 1,2,4,8,16/
possible to apply make cross functions many times
since it is a transformation.
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