void setup() {
size(400, 400); // Set canvas size
background(220); // Set background color
}
void draw() {
// This function is intentionally left empty
}
void mouseDragged() {
// Draw circles and rectangles at the mouse's dragged positions
fill(random(255), random(255), random(255)); // Random fill color for circles
ellipse(mouseX, mouseY, 20, 20); // Draw a circle at mouseX and mouseY
fill(random(255), random(255), random(255)); // Random fill color for rectangles
rect(mouseX - 10, mouseY - 10, 20, 20); // Draw a rectangle around the circle
}
void keyPressed() {
// Clear the canvas and change the background color when any key is pressed
background(random(255), random(255), random(255));
}
void mousePressed() {
// Draw a larger circle and a smaller rectangle when the mouse is pressed
fill(random(255), random(255), random(255)); // Random fill color for circles
ellipse(mouseX, mouseY, 30, 30);
fill(random(255), random(255), random(255)); // Random fill color for rectangles
rect(mouseX - 15, mouseY - 15, 10, 10);
}
void mouseReleased() {
// Draw a smaller circle and a larger rectangle when the mouse is released
fill(random(255), random(255), random(255)); // Random fill color for circles
ellipse(mouseX, mouseY, 15, 15);
fill(random(255), random(255), random(255)); // Random fill color for rectangles
rect(mouseX - 5, mouseY - 5, 30, 30);
}
void mouseWheel(MouseEvent event) {
// Adjust the circle size with the mouse wheel
float newSize = constrain(event.getCount(), -1, 1) * 5;
ellipse(mouseX, mouseY, 20 + newSize, 20 + newSize);
}
Comments