Preview:
// sending to sender-client only
socket.emit('message', "this is a test");

// sending to all clients, include sender
io.emit('message', "this is a test");

// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");

// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');

// sending to all clients in 'game' room(channel), include sender
io.in('game').emit('message', 'cool game');

// sending to sender client, only if they are in 'game' room(channel)
socket.to('game').emit('message', 'enjoy the game');

// sending to all clients in namespace 'myNamespace', include sender
io.of('myNamespace').emit('message', 'gg');

// sending to individual socketid
socket.broadcast.to(socketid).emit('message', 'for your eyes only');

// list socketid
for (var socketid in io.sockets.sockets) {}
 OR
Object.keys(io.sockets.sockets).forEach((socketid) => {});
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