Preview:
 void Update()
{
  _rb2D.velocity = _rb2D.velocity + (_gravity * Time.deltaTime);
}

//OR
//Gravity
velocity.y -= _gravity;

//Convert localSpace velocity to worldSpace
//velocity = transform.transform.TransformDirection(velocity);
velocity = transform.TransformDirection(velocity);

//Move
_controller.Move(velocity * Time.deltaTime);
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