//Get inputs float horzInput = Input.GetAxis("Horizontal"); float vertInput = Input.GetAxis("Vertical"); //Calc Velocity Vector3 direction = new Vector3(horzInput, 0.0f, vertInput); Vector3 velocity = direction * _speed; //Gravity velocity.y -= _gravity; //Convert localSpace velocity to worldSpace //velocity = transform.transform.TransformDirection(velocity); velocity = transform.TransformDirection(velocity); //Move _controller.Move(velocity * Time.deltaTime);
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