int tile = width/20;
int half = tile/2;
float size = tile/2;
translate(tile/2, tile/2);
for (int y=0; y<height; y+=tile) {
for (int x=0; x<width; x+=tile) {
pushMatrix();
translate (x, y);
rotate(degrees(angle));
rect(0, 0, size, size);
//line(x-half, y-half, x+half, y+half);
popMatrix();
}
}
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