local Players = game:GetService("Players") local collectPart = script.Parent local collectable = true local collectValue = 1 local respawnTime = 10 collectPart.Touched:Connect(function(otherPart) local character = otherPart:FindFirstAncestorWhichIsA("Model") if not character then return end local player = Players:GetPlayerFromCharacter(character) if not player then return end local leaderstats = player:FindFirstChild("leaderstats") if not leaderstats then return end local collectItem = leaderstats:FindFirstChild("Gems") if not collectItem then return end if collectable then collectable = false collectItem.Value += collectValue collectPart.Transparency = 1 wait(respawnTime) collectPart.Transparency = 0 collectable = true end end)
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