// at top
using UnityEngine.InputSystem;

// update

private float strafeAmount = 0.0f;
void Update(){
  playerRb.AddForce(transform.left * strafeAmount * speed * Time.deltaTime); 

// Send Message events

// 1d axis event
private void OnStrafe(InputValue value){
  strafeAmount = value.Get<float>();

// button event
private void OnFire(){
  shoveInput = value.Get<float>();

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