RaycastHit hit; // Does the ray intersect any objects excluding the player layer if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask)) { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow); Debug.Log("Did Hit"); } else { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white); Debug.Log("Did not Hit"); }
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