public void Update()
{
//Get the Screen positions of the object
Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(transform.position);
//Get the Screen position of the mouse
Vector2 mouseOnScreen = (Vector2)Camera.main.ScreenToViewportPoint(Input.mousePosition);
//Get the angle between the points
float angle = AngleBetweenTwoPoints(positionOnScreen, mouseOnScreen);
//Ta Daaa
transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, angle));
}
float AngleBetweenTwoPoints(Vector3 a, Vector3 b)
{
return Mathf.Atan2(a.y - b.y, a.x - b.x) * Mathf.Rad2Deg;
}
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