using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateGun : MonoBehaviour
{
public Grappling grappling;
private Quaternion desiredRotation;
private float rotationSpeed = 5f;
private void Update()
{
if (!grappling.IsGrappling())
{
desiredRotation = transform.parent.rotation;
}
else
{
desiredRotation = Quaternion.LookRotation(grappling.GetGrapplePoint() - transform.position);
}
transform.rotation = Quaternion.Lerp(a: transform.rotation, b: desiredRotation, t: Time.deltaTime * rotationSpeed);
}
}
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