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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class LevelLoader : MonoBehaviour
{
    private void OnTriggerEnter(Collider c)
    {
        if (c.tag == "Player")
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
        }
    }
}
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