using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused = false; public GameObject pauseMenuUi; private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (GameIsPaused) { Resume(); AudioPlay(); } else { Pause(); AudioMute(); } } } public void Resume() { // Gets rid of the cursor when clicking resume Cursor.lockState = CursorLockMode.Locked; pauseMenuUi.SetActive(false); // sets speed of the game back to normal Time.timeScale = 1f; GameIsPaused = false; } public void Pause() { // cursor reappears and can interact with the UI of the pause menu Cursor.lockState = CursorLockMode.Confined; pauseMenuUi.SetActive(true); // stops the game from playing and freezes time Time.timeScale = 0f; GameIsPaused = true; } public AudioListener audioListener; public void AudioMute() { // Stops audio AudioListener.pause = true; } public void AudioPlay() { // Plays audio AudioListener.pause = false; } public void LoadMenu() { // unfreezes time so you can access the UIs in the main menu Time.timeScale = 1f; SceneManager.LoadScene("MainMenu"); } public void QuitGame() { // closes the application when fully built Debug.Log("Quitting Game"); Application.Quit(); } }
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