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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlatformAttach : MonoBehaviour
{
    public GameObject Player;

    private void OnTriggerEnter(Collider other)
    {
        if(other.gameObject == Player)
        {
            Player.transform.parent = transform;
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if  (other.gameObject == Player)
        {
            Player.transform.parent = null;
        }
    }
}
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