using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
public Transform firePoint;
public GameObject bulletPrefab;
public Animator fireEffect;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
//shooting logic
void Shoot ()
{
Instantiate(bulletPrefab, firePoint.position, firePoint.transform.rotation);
fireEffect.SetTrigger("Fire");
}
}
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