using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class KillZone : MonoBehaviour { void OnTriggerEnter2D(Collider2D c) { if (c.tag == "Player") { SceneManager.LoadScene(2); } /*else { Destroy(c.gameObject); } */ if (c.tag == "Enemy") { Destroy(c.gameObject); } } }
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