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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class KillZone : MonoBehaviour
{
    void OnTriggerEnter2D(Collider2D c)
    {
        if (c.tag == "Player")
        {
            SceneManager.LoadScene(2);
        }
        /*else
        {
            Destroy(c.gameObject);
        }
        */
        if (c.tag == "Enemy")
        {
            Destroy(c.gameObject);
        }
    }
}
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