using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public int health = 100; public GameObject deathEffect; public void TakeDamage (int damage) { health -= damage; if (health <= 0) { Die(); } } void Die() { Instantiate(deathEffect, transform.position, Quaternion.identity); Destroy(gameObject); } }
Preview:
downloadDownload PNG
downloadDownload JPEG
downloadDownload SVG
Tip: You can change the style, width & colours of the snippet with the inspect tool before clicking Download!
Click to optimize width for Twitter