using UnityEngine; using System.Collections; public class CamFollow : MonoBehaviour { public float interpVelocity; public float minDistance; public float followDistance; public GameObject target; public Vector3 offset; Vector3 targetPos; // Use this for initialization void Start() { targetPos = transform.position; } // Update is called once per frame void FixedUpdate() { if (target) { Vector3 posNoZ = transform.position; posNoZ.z = target.transform.position.z; Vector3 targetDirection = (target.transform.position - posNoZ); interpVelocity = targetDirection.magnitude * 5f; targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime); transform.position = Vector3.Lerp(transform.position, targetPos + offset, 0.25f); } } }
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