using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Collections;
public class ButtonScript : MonoBehaviour
{
public bool isCorrect;
[SerializeField] Text Correct;
[SerializeField] Text Wrong;
RandomNumber rn;
private void Awake()
{
rn = GameObject.Find("chalkboardfbx").GetComponent<RandomNumber>();
}
public void OnClick()
{
if (isCorrect)
{
Debug.Log("Correct");
Correct.gameObject.SetActive(true);
}
else if (!isCorrect)
{
Debug.Log("Incorrect");
Wrong.gameObject.SetActive(true);
}
StartCoroutine(disableText());
rn.rngQuestion();
rn.rngButtons();
}
IEnumerator disableText()
{
yield return new WaitForSeconds(2);
Correct.gameObject.SetActive(false);
Wrong.gameObject.SetActive(false);
}
}
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