using Photon.Pun; using UnityEngine; public abstract class Item : MonoBehaviour { public ItemInfo itemInfo; public GameObject itemGameObject; public PhotonView PV; public abstract void Use(bool isShooting); public abstract void UpdateWeapon(); }
Preview:
downloadDownload PNG
downloadDownload JPEG
downloadDownload SVG
Tip: You can change the style, width & colours of the snippet with the inspect tool before clicking Download!
Click to optimize width for Twitter