Preview:
let xz=[];
let b=10;

function setup() {
  createCanvas(800, 600,WEBGL);
    for (var y = 0; y < height; y+=b) {
      for (var x = 0; x < width; x+=b) {
        let index = (x + y * width);
        xz[index]=...
       }
    }
}
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