import unreal
# -- this is a custom overloaded unreal class in python
# -- it inherits ToolMenuEntryScript, which means we can re-implement some key methods.
@unreal.uclass()
class CustomScriptMenuEntry(unreal.ToolMenuEntryScript):
@unreal.ufunction(override=True)
def get_label(self, context):
return 'test'
# -- this is where the real magic happens!
@unreal.ufunction(override=True)
def execute(self, context):
"""
In this method, as a developer, you can run any logic you want from your context menu, and it can have as
many lines as you want!
"""
print('Hello World')
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