package main import ( "fmt" ) type Animal struct { food, locomotion, sound string } func (v Animal) Eat() { fmt.Println(v.food) } func (v Animal) Move() { fmt.Println(v.locomotion) } func (v Animal) Speak() { fmt.Println(v.sound) } func main() { m := map[string]Animal{ "cow" : Animal{"grass","walk","moo"}, "bird" : Animal{"worms","fly","peep"}, "snake" : Animal{"mice","slither","hsss"}, } for{ fmt.Print(">") name:="" action:="" fmt.Scan(&name,&action) if action=="eat"{ m[name].Eat() } else if action=="move"{ m[name].Move() } else if action=="speak"{ m[name].Speak() } } }
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