// // Reachability.swift // Vital // // Created by Mac HD on 30/01/2023. // import SystemConfiguration public class Reachability { class func isConnectedToNetwork() -> Bool { var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0)) zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress)) zeroAddress.sin_family = sa_family_t(AF_INET) let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) { $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress) } } var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0) if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false { return false } /* Only Working for WIFI let isReachable = flags == .reachable let needsConnection = flags == .connectionRequired return isReachable && !needsConnection */ // Working for Cellular and WIFI let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0 let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0 let ret = (isReachable && !needsConnection) return ret } }
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