using Unity.Collections;
using Unity.Entities;
public partial struct NameSystem : ISystem
{
public void OnCreate(ref SystemState state)
{
// throw new System.NotImplementedException();
}
public void OnUpdate(ref SystemState state)
{
// throw new System.NotImplementedException();
}
public void OnDestroy(ref SystemState state)
{
// throw new System.NotImplementedException();
}
}
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