asm = System.Reflection.Assembly.Load(aName) string[] manifest = asm.GetManifestResourceNames(); using (UnmanagedMemoryStream stream = (UnmanagedMemoryStream)asm.GetManifestResourceStream(manifest[0]))//The Index of the Image you want to use { using (MemoryStream ms1 = new MemoryStream()) { stream.CopyTo(ms1); BitmapImage bmi = new BitmapImage(); bmi.BeginInit(); bmi.StreamSource = new MemoryStream(ms1.ToArray()); bmi.EndInit(); image1.Source = bmi; //The name of your Image Control } }
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