Preview:
public class MeleeEnemy : EnemyBaseClass
{
    // Start is called before the first frame update
    private new void Start()
    {
        base.Start();
    }

    private void Update()
    {
        UpdateSortingOrder();
    }

    private void FixedUpdate()
    {
        if (!killed)
        {
            Move();
        }
    }
}
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