private void WheelsAnimation()
{
for (int i = 0; i < wheelCollider.Length; i++)
{
Vector3 pos = new Vector3(0, 0, 0);
Quaternion quat = new Quaternion();
wheelCollider[i].GetWorldPose(out pos, out quat);
// Update Wheel Prefabs rotation and position
wheelPrefabs[i].transform.rotation = quat;
wheelPrefabs[i].transform.position = pos;
}
}
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