public class LoadSaveManager : MonoBehaviour { // Save game data public class GameStateData { public struct DataTransform { public float posX; public float posY; public float posZ; public float rotX; public float rotY; public float rotZ; public float scaleX; public float scaleY; public float scaleZ; } // Data for enemy public class DataEnemy { // Enemy Transform Data public DataTransform posRotScale; // Enemy ID public int enemyID; // Health public int health; } // Data for player public class DataPlayer { public bool isSaved; // Transform Data public DataTransform posRotScale; // Collected combo power up? public bool collectedCombo; // Collected spell power up? public bool collectedSpell; // Has Collected sword ? public bool collectedSword; // Health public int health; } public List<DataEnemy> enemies = new List<DataEnemy>(); public DataPlayer player = new DataPlayer(); } // Game data to save/load public GameStateData gameState = new GameStateData(); // Saves game data to XML file public void Save(string fileName = "GameData.xml") { EncryptedXmlSerializer.Save<GameStateData>(fileName, gameState); } // Load game data from XML file public void Load(string fileName = "GameData.xml") { EncryptedXmlSerializer.Load<GameStateData>(fileName); } }
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