Preview:
using System.Collections;
using Sestem.Collections.Generic;
using UnityEngine;
 
public class Balloon : MonoBehaviour
{
  	public int scoreToGive = 1;
  	public int clicksToPop = 5; 
  	public float scaleIncreasePerClick = 0.1f;
  	public ScoreManager scoreManager;
  
	void OnMouseDown()
  	{
      clicksToPop -= 1;
      transform.localScale += Vector3.one * scaleIncreasePerClick;
      if (clicksToPop == 0)
      {
        scoreManager.IncreaseScore(scoreToGive);
        Destroy(gameObject);
      }
    }
  
}
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