Preview:
## Sayohatchi
import os
import time
import pygame
import random
import easysql as es
pygame.init()
pygame.display.set_caption(f"SAYOHATCHI")
DISPLAY = pygame.display.set_mode((1366, 768))

def load(path):
    return path
base = es.contact("database.db").base
for onq in es.select(base, 'localist').all:
    es.delete(base, 'localist', f"SavID={onq[0]}")
for question in es.select(base, 'questions').all:
    es.insert(base, 'localist', """
    %s,
    '%s',
    '%s'
""" % (question[0], question[1], question[2]))

pygame.display.set_icon(pygame.image.load(load('icon%s.ico' % 1)))
class sep:
    balloons = {1:692, 2:1800, 3:3030, 4:4092, 5:5000, 6:5777, 7:6478, 8:6930, 9:7555, 10:8465}
    background = pygame.image.load(load('121212.png')).convert_alpha()
    bg_x = 0
    bg_y = 0
    player = pygame.image.load(load('player1.png'))

    pl_x = 80
    pl_y = 415
    speed = 3
    startbg = pygame.image.load(load('startbg1.png'))
    balloon = pygame.image.load(load('balloon1.png'))
def draw_text(surf, text, size, color, x, y, font='gamefont.otf'):
    font = pygame.font.Font(load(font), size)
    text_surface = font.render(text, True, color) 

    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)

clock = pygame.time.Clock()
FPS = 60

START = True
GAME = False
QUIZ = False

MOTION = False

QUESTWIN = False
run = True
while run:
    while START:
        for event in pygame.event.get():
            if event.type == pygame.QUIT: 
                run = False
                START = run
            elif event.type == pygame.KEYDOWN:

                if event.key == 13:
                    START = False
                    GAME = True
            DISPLAY.blit(sep.startbg, (0, 0))
            draw_text(DISPLAY, "O'yinni boshlash uchun ENTERni bosing", 36, (0, 0, 0),695, 700)
            pygame.display.update()
    while GAME:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                GAME = run
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
                    MOTION = True
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
                    MOTION = False
                    if MOTION:
                        if sep.bg_x < -8444:
                            final = True
                            while final:
                                for event in pygame.event.get():
                                    if event.type == pygame.QUIT:
                                        final = False
                                        GAME = False
                                        run = False
                        
                                gameoverph = pygame.image.load(load('gamewin.png'))
                                DISPLAY.blit(gameoverph, (0, 0))
                                draw_text(DISPLAY, "Siz yutdingiz!", 100, (0, 0, 0), 700, 41)
                                pygame.display.update()
                else:
                    newballoons = sep.balloons.copy()
                    for balloonx in sep.balloons:
                        newballoons.update({balloonx:int(sep.balloons[balloonx] - sep.speed)})
                    sep.balloons.clear()
                    sep.balloons = newballoons
                    sep.bg_x -= sep.speed
            updaten_balloons = {}
            balloonhits = False
            for ballooncor in sep.balloons:
                if sep.balloons[ballooncor] <= int(sep.pl_x + 270):
                    balloonhits = True
                else:
                    updaten_balloons.update({ballooncor:sep.balloons[ballooncor]})
            sep.balloons.clear()
            sep.balloons = updaten_balloons
            DISPLAY.blit(sep.background, (sep.bg_x, sep.bg_y))
            DISPLAY.blit(sep.player, (sep.pl_x, sep.pl_y))
            for balloon in sep.balloons:
                DISPLAY.blit(sep.balloon, (sep.balloons[balloon], sep.pl_y))
            if balloonhits:
                GAME = False
                QUIZ = True
            pygame.display.update()

            clock.tick(FPS)
    while QUIZ: 
        power = True
        fon = pygame.image.load(load('whitefon.png'))
        DISPLAY.blit(fon, (334, 187))
        questions = []
        for quest in es.select(base, 'localist').all:
            questions.append(quest)
        questiox = random.choice(questions)
        es.delete(base, 'localist', f'SavID={questions.index(questiox) + 1}')
        draw_text(DISPLAY, questiox[1], 20, (0, 0, 0), 683, 200, 'ARIAL.TTF')
        pygame.display.update()
        answer = ''
        while power:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    power = False
                    QUIZ = False
                    run = False
                elif event.type == pygame.KEYDOWN:
                    try:
                        if event.key == pygame.K_BACKSPACE:
                            if not answer == '':
                                answer = answer[:-1]
                        elif event.key == 13:
                            power = False
                        else:
                            unic = chr(event.key)
                            answer = f"{answer}{unic.upper()}"
                    except:
                        pass
            DISPLAY.blit(fon, (334, 187))
            draw_text(DISPLAY, questiox[1], 20, (0, 0, 0), 683, 200, 'ARIAL.TTF')
            draw_text(DISPLAY, answer, 36, (0, 0, 0), 683, 303, 'ARIAL.TTF')
            pygame.display.update()
        correct = False
        if answer.upper() == questiox[2].upper():
            correct = True
        
        if not correct:
            draw_text(DISPLAY, questiox[2], 44, (255, 0, 0), 683, 333)
            pygame.display.update()
            time.sleep(3)
            waittime = True
            while waittime:
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        run = False
                        QUIZ = False
                        waittime = False
                gameoverim = pygame.image.load(load('gameover.png'))
                DISPLAY.blit(gameoverim, (0, 0))
                draw_text(DISPLAY, "O'yin tugadi!", 100, (0, 0, 0), 700, 41)
                pygame.display.update()    
                
        elif correct:
            QUIZ = False
            GAME = True

pygame.quit()

## Olma Daraxti
import os
import time
import random
import pygame
from pygame_widgets import update as wgupdate
from pygame_widgets.button import Button
import easysql as es

pygame.init()
DISPLAY = pygame.display.set_mode((1641, 823))
pygame.display.set_caption('Olma Daraxti')

def load(path):
    DIR = os.getcwd()
    PATH = "%s\\%s" % (DIR, path)

    return PATH


pygame.display.set_icon(pygame.image.load(load('icon.ico')))

corrects = 0
mistakes = 0

base = es.contact('database.db').base

def draw_text(surf, text, size, color, x, y, font='gamefont.otf'):
    font = pygame.font.Font(load(font), size)
    text_surface = font.render(text, True, color)
    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)
questions = es.select(base, 'questions').all
pressedb = 0
def b1f(c):
    b1.hide()
    ButtonFunc()
def b2f(c):
    b2.hide()
    ButtonFunc()
def b3f(c):
    b3.hide()
    ButtonFunc()
def b4f(c):
    b4.hide()
    ButtonFunc()
def b5f(c):
    b5.hide()
    ButtonFunc()
def b6f(c):
    b6.hide()
    ButtonFunc()
def b7f(c):
    b7.hide()
    ButtonFunc()
def b8f(c):
    b8.hide()
    ButtonFunc()
def b9f(c):
    b9.hide()
    ButtonFunc()
def b10f(c):
    b10.hide()
    ButtonFunc()

def ButtonFunc():
    global pressedb
       

    one = random.choice(questions)
    questions.remove(one)
    answer = ''
    power = True
    global run
    while power:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                power = False
                run = False
            elif event.type == pygame.KEYDOWN:
                    try:
                        if event.key == pygame.K_BACKSPACE:
                            if not answer == '':
                                answer = answer[:-1]
                        elif event.key == 13:
                            power = False
                        else:
                            unic = chr(event.key)
                            answer = f"{answer}{unic.upper()}"
                    except:
                        pass
        
        DISPLAY.blit(pygame.image.load(load('sprites/whitefon.png')), (471, 215))
        draw_text(DISPLAY, f"SAVOL : {one[1]}", 20, (0, 0, 0), 820, 230, 'ARIAL.TTF')
        draw_text(DISPLAY, answer, 30, (0, 0, 0), 820, 360, 'ARIAL.TTF')
        pygame.display.update()
    correct = False
    if answer.upper() == one[2].upper():
        correct = True
    global corrects, mistakes
    if not correct:
        mistakes += 1
        draw_text(DISPLAY, one[2], 36, (255, 0, 0), 820, 430)
        pygame.display.update()
        time.sleep(3)
    elif correct:
        corrects += 1
    pressedb += 1 
    
    


run = True

apples = [(155, 64),(125,235),(310, 215),(26, 235),(255, 59),(151, 151),(84, 120),(251, 163),(36, 171),(227, 234)]

tree = pygame.image.load(load('sprites/tree_1.png'))
apple = pygame.image.load(load('sprites/apple_1.png'))
ground = pygame.image.load(load('sprites/ground.png'))
once_only = True
while run:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
            break
    
    DISPLAY.fill((255, 255, 255))
    DISPLAY.blit(ground, (0, 0))
    DISPLAY.blit(tree, (620, 220))
    buttons = []
    olmalar = []
    for a in apples:
        x = a[0]
        x += 630
        y = a[1]
        y += 220
        olmalar.append((x, y))
    if once_only:
        b1 = Button(DISPLAY, olmalar[0][0], olmalar[0][1], 40, 49, radius=30, onClick=lambda: b1f((apples[0][0], apples[0][1])), image=apple)
        b2 = Button(DISPLAY, olmalar[1][0], olmalar[1][1], 40, 49, radius=30, onClick=lambda: b2f((apples[1][0], apples[1][1])), image=apple)
        b3 = Button(DISPLAY, olmalar[2][0], olmalar[2][1], 40, 49, radius=30, onClick=lambda: b3f((apples[2][0], apples[2][1])), image=apple)
        b4 = Button(DISPLAY, olmalar[3][0], olmalar[3][1], 40, 49, radius=30, onClick=lambda: b4f((apples[3][0], apples[3][1])), image=apple)
        b5 = Button(DISPLAY, olmalar[4][0], olmalar[4][1], 40, 49, radius=30, onClick=lambda: b5f((apples[4][0], apples[4][1])), image=apple)
        b6 = Button(DISPLAY, olmalar[5][0], olmalar[5][1], 40, 49, radius=30, onClick=lambda: b6f((apples[5][0], apples[5][1])), image=apple)
        b7 = Button(DISPLAY, olmalar[6][0], olmalar[6][1], 40, 49, radius=30, onClick=lambda: b7f((apples[6][0], apples[6][1])), image=apple)
        b8 = Button(DISPLAY, olmalar[7][0], olmalar[7][1], 40, 49, radius=30, onClick=lambda: b8f((apples[7][0], apples[7][1])), image=apple)
        b9 = Button(DISPLAY, olmalar[8][0], olmalar[8][1], 40, 49, radius=30, onClick=lambda: b9f((apples[8][0], apples[8][1])), image=apple)
        b10 = Button(DISPLAY, olmalar[9][0], olmalar[9][1], 40, 49, radius=30, onClick=lambda: b10f((apples[9][0], apples[9][1])), image=apple)
        once_only = False
    elif not once_only: None
     
    if pressedb == 10:
        final = True
        oncetype = True
        def typer(surf,text,size,cor,wait):
            written = ''
            for t in text:
                surf.blit(pygame.image.load(load('sprites/result.png')), (0, 0))
                written = '%s%s' % (written, t)
                draw_text(surf, written, size, (255, 255, 255), cor[0], cor[1])
                time.sleep(wait)
                pygame.display.update()
        while final:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    final = False
                    run = False
                    break
            if oncetype:
                typer(DISPLAY, 'Natija', 100, (820, 41), 0.15)
                typer(DISPLAY, f"To'g'ri javoblar : {corrects}", 36, (820, 400), 0.1)
                typer(DISPLAY, f"Noto'g'ri javoblar : {mistakes}", 36, (820, 440), 0.1)
                draw_text(DISPLAY, 'Natija', 100, (255, 255, 255), 820, 41)
                draw_text(DISPLAY, f"To'g'ri javoblar : {corrects}", 36, (255, 255, 255), 820, 400)
                draw_text(DISPLAY, f"Noto'g'ri javoblar : {mistakes}", 36, (255, 255, 255), 820, 440)
                pygame.display.update()
                

                oncetype = False

    wgupdate(pygame.event.get())
    pygame.display.update()

pygame.quit()
exit()
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