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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Coin : MonoBehaviour
{
    public float rotateSpeed = 180.0f;

    
        // Update is called once per frame
        void Update()
        {
            transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime);
        }

        private void OnTriggerEnter(Collider other)
        {
            if (other.CompareTag("Player"))
        
            {
                other.GetComponent<PlayerController>().AddScore(1);
                Destroy(gameObject);
            }
        }
}
    

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