using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EndFlag : MonoBehaviour
{
public string nextSceneName;
public bool lastLevel;
private void OnTriggerEnter (Collider other)
{
if(other.CompareTag("Player"))
{
if(lastLevel == true)
{
SceneManager.LoadScene(0);
}
else
{
SceneManager.LoadScene(nextSceneName);
}
}
}
}
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