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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;

public class EndFlag : MonoBehaviour
{
    public string nextSceneName;
    public bool lastLevel;

    private void OnTriggerEnter (Collider other)
    {
        if(other.CompareTag("Player"))
        {
            if(lastLevel == true)
            {
                SceneManager.LoadScene(0);
            }
            else
            {
                SceneManager.LoadScene(nextSceneName);
            }
        }
    }
}
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