using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Combat Action", menuName = "New Combat Action")]
public class CombatAction : ScriptableObject
{
public enum Type
{
Attack,
Heal
}
public string DisplayName;
public Type ActionType;
[Header("Damage")]
public int Damage;
public GameObject ProjectilePrefab;
[Header("Heal")]
public int HealAmount;
}
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