extends CharacterBody2D var speed : float = 100 func _physics_process(delta: float) -> void: velocity.x = 0 velocity.y = 0 if Input.is_key_pressed(KEY_RIGHT): velocity.x += speed if Input.is_key_pressed(KEY_LEFT): velocity.x -= speed if Input.is_key_pressed(KEY_UP): velocity.y -= speed if Input.is_key_pressed(KEY_DOWN): velocity.y += speed move_and_slide()
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