extends RigidBody3D
@export var move_speed : float = 2.0
func _physics_process(delta: float) -> void:
if Input.is_physical_key_pressed(KEY_LEFT):
apply_force(Vector3.LEFT * move_speed)
elif Input.is_physical_key_pressed():
func _on_body_entered(body: Node) -> void:
if body.is_in_group("Tree"):
get_tree().reload_current_scene()
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