Snippets Collections
#include<stdio.h>
#include<stdlib.h>
int full=0,empty=3,x=0;
main()
{
int n;
void producer();
void consumer();
int wait(int);
int signal(int);
printf("\n1.PRODUCER\n2.CONSUMER\n3.EXIT\n");
while(1)
{
printf("\nENTER YOUR CHOICE\n");
scanf("%d",&n);
switch(n)
{
case 1:
if(empty!=0)
producer();
else
printf("BUFFER IS FULL");
break;
case 2:
if(full!=0)
consumer();
else
printf("BUFFER IS EMPTY");
break;
case 3:
exit(0);
break;
}
}
}
 
int wait(int s)
{
return(--s);
}
 
int signal(int s)
{
return(++s);
}
 
void producer()
{
full=signal(full);
empty=wait(empty);
x++;
printf("\n Producer produces the item%d \n",x);
}
 
void consumer()
{
full=wait(full);
empty=signal(empty);
printf("\n Consumer consumes item%d \n",x);
x--;
}
 
#include<stdio.h>
int main()
{
int max[10][10],need[10][10],alloc[10][10],avail[10],work[10];
int p,r,i,j,process,flag,executed=0,canExecute;
char finish[10];
printf("\nEnter the no. of processes and resources:");
scanf("%d%d",&p,&r);

 //Input Max matrix
printf("\nEnter the Max Matrix for each process:");
for(i=0;i<p;i++)
{
for(j=0;j<r;j++)
scanf("%d",&max[i][j]);
}
// Input Allocation Matrix
printf("\nEnter the allocation for each process:");
for(i=0;i<p;i++)
{
for(j=0;j<r;j++)
scanf("%d",&alloc[i][j]);
}
// Input Available Resources after allocation
printf("\n\n Enter the Available Resources:");
for(i=0;i<r;i++)
scanf("%d",&avail[i]);
// Calculation of Need Matrix
for(i=0;i<p;i++)
{
printf("\n");
for(j=0;j<r;j++)
{
need[i][j]=max[i][j]-alloc[i][j];
printf("%d",need[i][j]);
}
printf("\t\t");
}
for(i=0;i<p;i++)
finish[i]='F';
for(j=0;j<r;j++)
work[j]=avail[j];
printf("\nSafe Sequence: ");
   while (executed < p) {
       flag = 0;
 
       for (i = 0; i < p; i++) {
           if (finish[i] == 'F') {
                canExecute = 1;
               
               // Check if need can be satisfied
               for (j = 0; j < r; j++) {
                   if (need[i][j] > work[j]) {
                       canExecute = 0;
                       break;
                   }
               }
 
               if (canExecute) {
                   // Process can execute
                   printf("P%d ", i);
                   for (j = 0; j < r; j++)
                       work[j] += alloc[i][j];
 
                   finish[i] = 'T';
                   executed++;
                   flag = 1;
               }
           }
       }
 
       // If no process is executed in an iteration, break (unsafe state)
       if (flag == 0) {
           printf("\nSystem is in an unsafe state!");
           return 1;
       }
   }
 
   printf("\nSystem is in a safe state.");
   return 0;
}
#include<stdio.h>
int main(
int pid[10]= (0},bt[10]={0},at[10]={0},tat[10]={0},wt[10]={0},ct[10]=(0};
int n,sum=0,temp,templ,i.j,k,temp2;
float totalTAT=0,total WT=0;
printf("Enter number of processes ");
scanf("d", &n);
printf("Enter the processes detailsin\n");
for(i=0;i<n;i++)
printf("Enter processid");
scanf("@d",&pid[i]);
printf("Arrival time of process[d] ",i+1);
scanf("1/9d", &at[i]);
printf("Burst time of process%d] ",i+1);
scanf("@d",&bt[il);
printf("in");
for (i=0; i<n-1; i++)
for 0=0; j<n-i-1; j++)
if (at[j]>at[+1])
{
// sorting the arrival times
temp = atD];
at|jl = at|j+1];
at[j+1] = temp;
I/ sorting the burst times
templ = btfl:
bti] = bt[j+1];
bt[j+1] = templ;
Il sorting the process numbers
temp2=pid[l;
pid[l=pidD+1];
pidlj+1]=temp2;
}
//calculate completion time of processes
forj=Ojj<n;jt+)
sum+=bbl;
ct[j]+=sum;
}
//calculate turnaround time and waiting times
for(k=0;k<n;kt+)
tat[k]=ct[k]-at[k];
totalTAT+=tat[k];
wt[0]=0;
for(k=0;k<n;k++)
{
wt[k]=0;
forj=0;j<k;j++)
totalWT+=wt[k];
printf("Solution: In\n");
printf("P#t AT\t BT\t CTit TAT\t WTitin\n");
for(i=0;i<n;i++)
{
printf("Pd\t %dIt %dIt %d\t %dit %din",pid[i],at[il,bt[i],ct[il,tat[i],wtfil);
printf("In nAverage Turnaround Time = %fln", totalTAT/n);
printf("nAverage Waiting Time = %fn\n", totalWT/n);
return 0;
}
#include<stdio.h>
int main(
int pid[10]= (0},bt[10]={0},at[10]={0},tat[10]={0},wt[10]={0},ct[10]=(0};
int n,sum=0,temp,templ,i.j,k,temp2;
float totalTAT=0,total WT=0;
printf("Enter number of processes ");
scanf("d", &n);
printf("Enter the processes detailsin\n");
for(i=0;i<n;i++)
printf("Enter processid");
scanf("@d",&pid[i]);
printf("Arrival time of process[d] ",i+1);
scanf("1/9d", &at[i]);
printf("Burst time of process%d] ",i+1);
scanf("@d",&bt[il);
printf("in");
for (i=0; i<n-1; i++)
for 0=0; j<n-i-1; j++)
if (at[j]>at[+1])
{
// sorting the arrival times
temp = atD];
at|jl = at|j+1];
at[j+1] = temp;
I/ sorting the burst times
templ = btfl:
bti] = bt[j+1];
bt[j+1] = templ;
Il sorting the process numbers
temp2=pid[l;
pid[l=pidD+1];
pidlj+1]=temp2;
}
//calculate completion time of processes
forj=Ojj<n;jt+)
sum+=bbl;
ct[j]+=sum;
}
//calculate turnaround time and waiting times
for(k=0;k<n;kt+)
tat[k]=ct[k]-at[k];
totalTAT+=tat[k];
wt[0]=0;
for(k=0;k<n;k++)
{
wt[k]=0;
forj=0;j<k;j++)
totalWT+=wt[k];
printf("Solution: In\n");
printf("P#t AT\t BT\t CTit TAT\t WTitin\n");
for(i=0;i<n;i++)
{
printf("Pd\t %dIt %dIt %d\t %dit %din",pid[i],at[il,bt[i],ct[il,tat[i],wtfil);
printf("In nAverage Turnaround Time = %fln", totalTAT/n);
printf("nAverage Waiting Time = %fn\n", totalWT/n);
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <unistd.h>

#include <fcntl.h>

#include <sys/types.h>

#include <sys/stat.h>

int main() {

    // Open a source file for reading

    int source_fd = open("source.txt", O_RDONLY);

    if (source_fd == -1) {

        perror("Failed to open source.txt");

        exit(1);

    }

    // Create or open a destination file for writing

    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);

    if (dest_fd == -1) {

        perror("Failed to open destination.txt");

        close(source_fd);

        exit(1);

    }

    // Read from the source file and write to the destination file

    char buffer[1024];

    ssize_t nread;

    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {

        if (write(dest_fd, buffer, nread) != nread) {

            perror("Write error");

            close(source_fd);

            close(dest_fd);

            exit(1);

        }

    }

    // Check if there was an error during reading

    if (nread < 0) {

        perror("Read error");

    }

    // Close both files

    close(source_fd);

    close(dest_fd);

    return 0;

}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

int main() {
    // Open a source file for reading
    int source_fd = open("source.txt", O_RDONLY);
    if (source_fd == -1) {
        perror("Failed to open source.txt");
        exit(1);
    }

    // Create or open a destination file for writing
    int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
    if (dest_fd == -1) {
        perror("Failed to open destination.txt");
        close(source_fd);
        exit(1);
    }

    // Read from the source file and write to the destination file
    char buffer[1024];
    ssize_t nread;
    while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
        if (write(dest_fd, buffer, nread) != nread) {
            perror("Write error");
            close(source_fd);
            close(dest_fd);
            exit(1);
        }
    }

    // Check if there was an error during reading
    if (nread < 0) {
        perror("Read error");
    }

    // Close both files
    close(source_fd);
    close(dest_fd);

    return 0;
}
2. Write programs using the I/O system calls of UNIX/LINUX operating system(open, read, write, close, fcntl, seek, stat, opendir, readdir)Program:
#include <stdio.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include <fcntl.h>#include <sys/types.h>#include <sys/stat.h>int main() {// Open a source file for readingint source_fd = open("source.txt", O_RDONLY);if (source_fd == -1) {perror("Failed to open source.txt");exit(1);}// Create or open a destination file for writingint dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);if (dest_fd == -1) {perror("Failed to open destination.txt");close(source_fd); // Close the source fileexit(1);}// Read from the source file and write to the destination filechar buffer[4096]; // A buffer to hold datassize_t nread;while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {if (write(dest_fd, buffer, nread) != nread) {perror("Write error");break;}}// Check if there was an error during readingif (nread < 0) {perror("Read error");}// Close both filesclose(source_fd);close(dest_fd);return 0;}Explanation:In this program, we use the following system calls:Open : Opens files.Read : Reads data from a file.Write : Writes data to a file.Close : Closes open files.Perror : Prints error messages.Fcntl : A system call for file control is not used in this example but is available for other file operations.Seek : File seeking operations are not used in this basic example.Stat : File stat functions are not used here.Opendir : Opening directories is not used in this example.Readdir : Reading directories is not used in this example.
2. Write programs using the I/O system calls of UNIX/LINUX operating system(open,
read, write, close, fcntl, seek, stat, opendir, readdir)
Program:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
int main() {
// Open a source file for reading
int source_fd = open("source.txt", O_RDONLY);
if (source_fd == -1) {
perror("Failed to open source.txt");
exit(1);
}
// Create or open a destination file for writing
int dest_fd = open("destination.txt", O_WRONLY | O_CREAT | O_TRUNC, 0644);
if (dest_fd == -1) {
perror("Failed to open destination.txt");
close(source_fd); // Close the source file
exit(1);
}
// Read from the source file and write to the destination file
char buffer[4096]; // A buffer to hold data
ssize_t nread;
while ((nread = read(source_fd, buffer, sizeof(buffer))) > 0) {
if (write(dest_fd, buffer, nread) != nread) {
perror("Write error");
break;
}
}
// Check if there was an error during reading
if (nread < 0) {
perror("Read error");
}
// Close both files
close(source_fd);
close(dest_fd);
return 0;
}
Explanation:
In this program, we use the following system calls:
Open : Opens files.
Read : Reads data from a file.
Write : Writes data to a file.
Close : Closes open files.
Perror : Prints error messages.
Fcntl : A system call for file control is not used in this example but is available for other file
operations.
Seek Stat : File seeking operations are not used in this basic example.
: File stat functions are not used here.
Opendir Readdir : Opening directories is not used in this example.
: Reading directories is not used in this example.
Beyond Traditional Dog Walking
Today’s lifestyle demands more than just walking your dog – it’s about seamlessly integrating your pet into your daily routine. Whether you’re grabbing your morning coffee, answering important calls, or handling countless daily tasks,

The Good Walker Hands-free Leash transforms these moments from challenging juggling acts into smooth, natural experiences.

Your Daily Life Enhanced
Picture your typical morning: coffee in one hand, phone in the other, and now your dog walks perfectly beside you. The Good Walker Hands-free Leash makes this possible by securing comfortably around your waist, leaving your hands free for life’s demands while maintaining perfect control of your dog. This isn’t just a leash; it’s a lifestyle upgrade that understands your needs.
For tips on how to ensure a calm and controlled walking experience, read our guide on building calmness in your dog.

Modern Features for Modern Life
The innovative design reflects a deep understanding of today’s active lifestyle:

Ergonomic waist belt: Distributes weight evenly for all-day comfort.
Quick-release system: Provides instant control in unexpected situations.
Adjustable design: Adapts to various outfits and occasions.
Premium materials: Combines durability and style, perfect for any scenario.
Professional Life Integration
Taking work calls? The Good Walker Hands-free Leash lets you maintain a professional presence even during dog walks. Need to check emails or join a quick video call? No problem. The stable control ensures your dog stays perfectly behaved while you handle business.

Urban Adventure Made Simple
City living presents unique challenges for dog owners. The Good Walker Hands-free Leash excels in urban environments where multitasking isn’t just convenient – it’s necessary. Navigate busy streets, handle public transportation, or make quick stops at shops while maintaining constant, comfortable control of your dog.

For guidance on ensuring your dog feels confident in urban settings, explore our tips on boosting your dog’s confidence.

Smart Design, Smarter Walking
The thoughtful design addresses real-world needs with practical solutions:

Shock-absorbing system: Prevents sudden pulls, perfect for when you’re carrying your morning coffee.
Secure attachment point: Keeps your dog safely connected while freeing up your hands for tasks like handling your phone or shopping bags.
Quick adjustment features: Allow for seamless transitions between different activities.
Comfort Meets Control
Walking your dog should enhance your day, not complicate it. The balanced design means no more shoulder strain from traditional leashes. The waist attachment point provides natural, intuitive control while maintaining perfect posture.

Learn more about effective leash techniques to stop pulling for smoother walks.

Daily Activities Transformed
Experience how everyday moments become easier:

Morning coffee runs become peaceful rituals.
Work calls turn into walking meetings.
Shopping trips stay stress-free.
Social media captures happen naturally.
Quick errands remain simple and efficient.
For added safety during your walks, check out our guide on creating a pet disaster kit.

Ready for Your Modern Life
The Good Walker Hands-free Leash adapts to your lifestyle, not the other way around. It’s more than just a hands-free solution – it’s a transformation in how you experience daily life with your dog. From morning routines to evening activities, discover how modern dog walking should feel.
Make the switch to hands-free walking and experience the freedom of staying connected to your dog while managing life’s many demands. It’s time your dog walking solution matched your modern lifestyle.
Scheimpflug: Your Go-To Camera Rental Partner in NYC
When it comes to camera rental in NYC, Scheimpflug Staging is a premier provider, offering a wide selection of high-quality, professional-grade equipment for filmmakers, photographers, and content creators. Whether you're working on a commercial, documentary, or independent project, Scheimpflug has the gear to match your needs, ensuring that your production is equipped with the best technology available.
A Wide Range of Top-Tier Equipment
Scheimpflug’s inventory includes cutting-edge gear from industry-leading brands like Blackmagic, Canon, Sony, Nikon, and Arri. For those seeking the latest in mirrorless technology, they offer an impressive selection of Sony mirrorless cameras, which are known for their exceptional image quality and versatility. Whether you're shooting high-end cinematography or need a versatile camera for photography, you can rely on Scheimpflug’s extensive offerings. Additionally, they provide lenses, rigs, tripods, and other essential accessories, so you can rent everything you need from one place.
Flexible Rental Options for Every Project
Scheimpflug’s camera rental options in NYC are designed to be flexible, whether you need equipment for a few days or several months. Their short-term and long-term rental solutions are perfect for both large-scale productions and smaller, independent projects. This flexibility ensures that you always have access to the latest and most reliable technology, no matter the size or scope of your project.
Expert Guidance & Personalized Service
What makes Scheimpflug stand out is their commitment to providing expert guidance and personalized service. Their team is dedicated to helping you select the perfect gear for your project, offering tailored recommendations based on your specific needs. Whether you’re new to the industry or a seasoned professional, Scheimpflug ensures that you get the best equipment for your production, including their top-rated Sony mirrorless cameras.
Trusted for Quality and Reliability
Scheimpflug has earned a reputation as one of the most trusted providers of camera rentals in NYC. Their dedication to high-quality products, including Sony mirrorless cameras, and exceptional customer service ensures that you have the right equipment for a successful shoot. Quality and reliability are essential in the fast-paced world of filmmaking and photography, and Scheimpflug's consistent support makes them the go-to choice for creatives in New York City.
Bring Your Creative Vision to Life
Whether you’re just starting out or you’re an experienced professional, Scheimpflug has the tools to bring your creative vision to life. With a wide selection of cameras, including Sony mirrorless cameras, and other essential accessories, plus flexible rental options, Scheimpflug is your ideal partner for photography and filmmaking projects in New York City.
In a city where the right gear can make all the difference, camera rental in NYC from Scheimpflug ensures you’ll have the equipment you need to succeed. From Sony to Arri, their high-performance cameras and dedicated service are designed to help you take your project to the next level.
Owning a small business is like juggling multiple balls in the air. From managing inventory to customer service, you’ve got your hands full. But what about your website? It’s easy to overlook, but your website is one of your most valuable business assets. In this article, we’ll discuss why small businesses, in particular, should consider hiring the best website maintenance companies to take care of their online presence.

The Digital Storefront
Think of your website as your digital storefront. Just like you wouldn’t leave your physical store in disarray, your website also needs regular upkeep. The best website maintenance companies can help keep your digital storefront clean, functional, and welcoming.

What Could Go Wrong? A Lot.
Security Risks: Outdated software can make your website a target for hackers.
Poor User Experience: Broken links, slow load times, and outdated content can turn visitors away.
SEO Downfall: A poorly maintained website can severely affect your search engine rankings.
The Perks of Professional Maintenance
Save Time and Energy
Running a small business is time-consuming. Offload the technical work to experts so you can focus on what you do best.

Boost Sales
A well-maintained website offers a better user experience, which can lead to increased sales and customer loyalty.

Stay Competitive
In the digital age, a functional and up-to-date website is crucial for staying competitive in your industry.

Why the Best Website Maintenance Companies?
Expertise: They bring a wealth of knowledge in various areas like coding, design, and SEO.
Reliability: With a reputable company, you can trust that your website is in good hands.
Cost-Effectiveness: While it may seem like an added expense, a good maintenance company can actually save you money in the long run.
Real Stories, Real Results
The Local Bakery: After hiring a maintenance company, a local bakery saw a 25% increase in online orders.
The Craft Store: Regular website updates helped a craft store improve its search engine rankings, resulting in a 20% increase in organic traffic.
In Conclusion
Your website is too important to neglect. It’s the digital face of your business and deserves as much care and attention as any other aspect of your business. By hiring one of the best website maintenance companies, you’re not just making a smart business move; you’re investing in the long-term success of your small business.
Typescript 
{
  // Use IntelliSense to learn about possible attributes.
  // Hover to view descriptions of existing attributes.
  // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
  "version": "0.2.0",
  "configurations": [
    {
      "name": "ts-node",
      "type": "node",
      "request": "launch",
      "skipFiles": [
        "<node_internals>/**",
        "${workspaceFolder}/node_modules/**/*.js",
        "${workspaceFolder}/node_modules/**/*.ts",
      ],
      // "args": [
      //   "${relativeFile}"
      // ],
      "args": [
        "${workspaceFolder}/src/index.ts"
      ],
      "restart": true,
      "runtimeArgs": [
        // "-r",
        // "ts-node/register"
        "nodemon",
        "--watch",
        "src", // Watch the `src` folder for changes
        "--ext",
        "ts,js,json", // Watch for changes in .ts, .js, and .json files
        "--exec",
        "ts-node"
      ],
      "cwd": "${workspaceRoot}",
      "internalConsoleOptions": "openOnSessionStart",
      "runtimeExecutable": "npx"
    }
  ]
}
-------------------------------------
React

{

  // Use IntelliSense to learn about possible attributes.

  // Hover to view descriptions of existing attributes.

// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387

  "version": "0.2.0",

  "configurations": [

    {

      "type": "chrome",

      "request": "launch",

      "name": "Launch Chrome against localhost",

"url": "http://localhost:3000",

      "webRoot": "${workspaceFolder}",

      "skipFiles": [

        "${workspaceFolder}/node_modules/**/*.js",

        "${workspaceFolder}/node_modules/**/*.ts",

        "${workspaceFolder}/node_modules/**/*.jsx",

        "${workspaceFolder}/node_modules/**/*.tsx",

        "**/bundler.js"

      ]

    }

  ]

}

-------------------------------------------------

Node

{

  // Use IntelliSense to learn about possible attributes.

  // Hover to view descriptions of existing attributes.

// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387

  "version": "0.2.0",

  "configurations": [

    {

      "type": "node",

      "request": "launch",

      "name": "Launch Program",

      "skipFiles": [

        "<node_internals>/**",

        "${workspaceFolder}/node_modules/**/*.js",

        "${workspaceFolder}/node_modules/**/*.ts"

      ],

      "program": "${workspaceFolder}\\app.js",

      "restart": true,

      "runtimeExecutable": "nodemon",

      "console": "integratedTerminal",

      "sourceMaps": true, // I dunno what this does,

      "smartStep": true  // can remove both of these

    }

  ]

}
----------------------------------------------
The world of corporate gifting is always evolving. As we step into 2025, businesses are looking for fresh, creative, and impactful gift ideas to show appreciation for their employees. Gone are the days of generic pens and boring notebooks—today’s corporate gifts are all about personalization, functionality, and aligning with modern values like sustainability and innovation.

In this blog, we’ll explore the top corporate gift trends for 2025 that your team will absolutely love. Whether you’re celebrating employee milestones, hosting a corporate event, or simply saying "thank you," these ideas will make a lasting impression.

1. Personalized Branded Merchandise
Customization remains a top trend in 2025. Personalized branded merchandise, such as tote bags, pens, or water bottles, continues to be a favorite. Adding an employee’s name, your company logo, or a unique message makes the gift special and memorable.

For example, Scarborough & Tweed’s custom tote bags offer a perfect blend of practicality and style. Employees will appreciate a functional gift they can use every day, all while proudly representing your brand.

Why it works: Personalization shows thoughtfulness and makes employees feel valued as individuals.

2. Eco-Friendly Corporate Gifts
Sustainability is no longer just a buzzword—it’s a priority for businesses in 2025. Eco-friendly corporate gifts, such as reusable water bottles, bamboo notebooks, or sustainable gift boxes, are a thoughtful way to align your brand with environmental values.

For businesses focused on making a positive impact, Scarborough & Tweed’s sustainable gifting solutions offer excellent options.

Why it works: Employees appreciate companies that care about the environment and prioritize sustainable practices.

3. Premium Quality Bags
In 2025, high-quality bags remain a popular choice for corporate gifts. Scarborough & Tweed’s iconic Signature Banker Bags are the perfect example of a premium gift that combines functionality and style. These bags are durable, versatile, and professional, making them ideal for employees who are always on the go.

Why it works: Premium gifts like high-quality bags reflect your company’s commitment to excellence and leave a lasting impression.

4. Tech Accessories and Gadgets
Tech gifts are always in demand, and 2025 is no exception. From wireless chargers to custom-branded Bluetooth speakers, tech gadgets make practical and exciting gifts. Employees working in hybrid or remote environments especially appreciate tools that make their day-to-day tasks easier.

Why it works: Tech gifts are highly functional and appeal to employees across all industries.

5. Curated Gift Boxes
Gift boxes are a rising trend in corporate gifting. A curated gift box filled with items like gourmet snacks, candles, and branded swag makes for an impressive and thoughtful gesture. Scarborough & Tweed specializes in creating custom corporate gift boxes tailored to your company’s needs.

Why it works: Gift boxes offer variety and a sense of luxury, making them a favorite among employees.

6. Onsite Gifting Experiences
Onsite gifting experiences are taking corporate events to the next level in 2025. Imagine giving employees the opportunity to choose their own custom gifts at a company event or conference. Scarborough & Tweed’s onsite gifting solutions make this possible, offering a memorable and interactive experience.

Why it works: Onsite gifting adds a personal touch and creates excitement among employees.

7. Wellness and Self-Care Gifts
In today’s fast-paced world, wellness and self-care gifts are more relevant than ever. Corporate gift ideas like yoga mats, essential oil diffusers, or curated relaxation kits show that you care about your employees’ well-being.

Why it works: These gifts promote work-life balance and demonstrate genuine care for employees’ health and happiness.

8. Seasonal and Holiday Gifts
Seasonal gifts are a great way to celebrate holidays and special occasions with your team. Customized holiday gift boxes, festive candles, or corporate chocolate gift sets can bring warmth and cheer to the workplace.

Check out Scarborough & Tweed’s blog on corporate holiday gifting ideas for more inspiration.

Why it works: Seasonal gifts foster a sense of celebration and unity within the team.

9. High-End Luxury Gifts
For special occasions or top-performing employees, luxury gifts are an excellent choice. High-end items like premium leather goods, executive gift baskets, or custom golf shirts can make employees feel truly appreciated. Scarborough & Tweed offers luxury corporate gifting options that cater to this trend.

Why it works: Luxury gifts make a bold statement and show that you’re willing to invest in your team.

Conclusion: Gifts That Make a Difference in 2025
Corporate gifting in 2025 is all about personalization, sustainability, and creating meaningful connections. Whether it’s a high-quality Banker Bag, a curated gift box, or a tech gadget, the right corporate gift can leave a lasting impression on your employees.

At Scarborough & Tweed, we make it easy to find gifts your team will love. Explore our wide range of custom corporate gifting solutions and discover how we can help you show appreciation in a thoughtful and impactful way.
After a car accident, one of the first steps you will take is dealing with insurance companies—both your own and the other driver’s. While insurance is supposed to provide financial protection, insurers often prioritize their own profits over your best interests. Many accident victims make mistakes when speaking with adjusters, which can result in reduced compensation or even claim denial.

Understanding how insurance companies operate, common tactics they use, and how to protect your rights is essential. At The Law Office of Don Edwards, we help car accident victims navigate insurance negotiations to secure the compensation they deserve.

Understanding How Insurance Companies Operate
Insurance adjusters are trained to minimize payouts and close claims as quickly as possible. No matter how friendly they may seem, their goal is to settle your claim for as little money as possible.

Some of the most common tactics used by insurance companies include:

Offering a quick, low settlement before the full extent of injuries is known
Delaying claims processing to frustrate the victim into accepting a lower offer
Disputing liability to shift blame onto the victim
Requesting a recorded statement to use the victim’s words against them
Downplaying medical injuries by arguing that they were pre-existing or not serious
Accident victims should be cautious when speaking to insurance adjusters and avoid accepting any settlement offers without consulting an attorney. Learn more about how evidence impacts personal injury claims in The Importance of Evidence in Personal Injury Cases.

Steps to Take When Dealing with Insurance Companies
1. Notify Your Insurance Company Immediately
Most insurance policies require drivers to report accidents within a reasonable time. Delaying notification can be used as a reason to deny the claim. When reporting the accident:

Stick to basic facts (location, date, and time of the accident)
Do not admit fault or make speculative statements
Avoid discussing injuries until a full medical evaluation is complete
If the insurance company requests a recorded statement, politely decline and consult an attorney first.

2. Document Everything
Keeping a detailed record of all interactions with the insurance company is crucial. Maintain copies of:

Accident reports
Medical bills and records
Emails and letters from insurance adjusters
Any settlement offers
Photographs and witness statements are also valuable in proving liability and maximizing your compensation. More on what evidence to collect after an accident is available in Steps to Take Immediately After a Personal Injury Accident.

3. Be Cautious When Discussing Your Injuries
Insurance companies often try to downplay the severity of injuries by arguing that:

The injuries were pre-existing
The victim is exaggerating pain
Medical treatment was unnecessary
To prevent these arguments from harming your claim, seek immediate medical attention and follow all treatment recommendations from your doctor. Never sign a medical records release without speaking to an attorney.

4. Do Not Accept the First Settlement Offer
Insurance companies intentionally offer low settlements early in the claims process, hoping victims will accept without knowing the full extent of their damages. Accepting a quick settlement waives your right to seek additional compensation later.

It is important to calculate the full value of your claim, including:

Past and future medical expenses
Lost wages and loss of earning potential
Pain and suffering damages
Vehicle repair or replacement costs
Insurance adjusters are skilled at convincing victims that their case is worth less than it actually is. An experienced attorney ensures that you receive fair compensation for your losses.

Common Insurance Company Tactics and How to Counter Them
Claim Denial Without Justification
Some insurers deny claims outright, hoping the victim will give up rather than fight back. If your claim is denied without explanation, request a written denial letter outlining the specific reasons for rejection.

An attorney can challenge unfair denials by gathering additional evidence and negotiating with the insurer.

Blaming the Victim for the Accident
Georgia follows a comparative negligence rule, meaning compensation is reduced if the victim is found partially at fault for the accident. Insurance companies often use this to their advantage, arguing that the victim was speeding, distracted, or failed to avoid the collision.

To counter these claims:

Provide police reports, witness statements, and accident reconstruction analysis
Never accept fault or responsibility when speaking with adjusters
Let your attorney handle all liability disputes
More information about how fault is determined in accidents can be found in How to Prove Fault in a Trucking Accident.

Using Delays to Pressure Victims
Insurance companies may delay claims processing by ignoring calls, requesting excessive documentation, or dragging out investigations. This is a common tactic to pressure victims into accepting lower settlements.

A legal demand letter from an attorney can often speed up the process and force the insurer to act in good faith.

Why Hiring a Car Accident Attorney is Crucial
Navigating insurance negotiations alone can be overwhelming. Without legal representation, victims risk settling for less than they deserve or having their claim denied altogether.

An attorney can:

Handle all communication with insurance adjusters
Gather and present evidence to strengthen your claim
Negotiate a fair settlement to cover all damages
Take the case to court if the insurer refuses to offer a reasonable amount
Attorney Don Edwards has successfully represented car accident victims in Georgia for decades. Learn more about his approach on the Auto & Trucking Collisions Services page.

Take Action to Protect Your Claim
Dealing with insurance companies after an accident can be stressful and frustrating, but you do not have to handle it alone. With the right legal guidance, you can protect your rights and secure the full compensation you are entitled to.

If you or a loved one has been injured in a car accident, contact The Law Office of Don Edwards today for a free consultation. Our team is committed to fighting for maximum compensation so that you can focus on recovery.
Introduction: Why Understanding Headaches Matters
Headaches are among the most common health complaints, affecting millions of people worldwide. Yet not all headaches are the same. Many people mistake sinus headaches for migraines or vice versa, leading to misdiagnosis and ineffective treatments. At Ventura ENT, Dr. Armin Alavi provides specialized care for headache sufferers, offering advanced diagnostic tools and personalized treatments to ensure you receive the right solution for your condition.

What Are Sinus Headaches?
Sinus headaches occur due to inflammation or infection in the sinuses, which are the air-filled cavities in the skull. When the sinuses become blocked or swollen, pressure builds up, causing pain and discomfort.

Key Symptoms of Sinus Headaches

Pressure or pain around the forehead, cheeks, and eyes.
Pain that worsens when bending forward or lying down.
Nasal congestion or runny nose, often with thick, discolored mucus.
Mild fever, especially if an infection is present.
Fatigue and a general feeling of being unwell.
Sinus headaches are often linked to sinusitis, allergies, or upper respiratory infections. They can also result from structural issues like a deviated septum, which blocks proper sinus drainage.

How Do Migraines Differ from Sinus Headaches?
Migraines are a neurological condition that goes beyond typical headache pain. They are often triggered by changes in the brain’s chemical activity, affecting nerves and blood vessels.

Key Symptoms of Migraines

Severe, throbbing pain, often on one side of the head.
Sensitivity to light, sound, and sometimes smells.
Nausea, vomiting, or dizziness.
Visual disturbances, known as aura, such as flashing lights or blind spots.
Pain that worsens with physical activity.
Unlike sinus headaches, migraines are rarely associated with nasal symptoms like congestion or mucus. However, the overlap between the two can lead to confusion, as some migraines mimic sinus headache symptoms.

Why Misdiagnosis Happens
Many people believe they have sinus headaches when they actually suffer from migraines. Studies show that nearly 90% of self-diagnosed sinus headaches are migraines in disguise. This misdiagnosis often occurs because both conditions can cause facial pain and pressure.

The Risks of Misdiagnosis

Using unnecessary antibiotics for sinus infections that aren’t present.
Delaying effective migraine treatments.
Prolonged discomfort and disruption of daily life.
Proper diagnosis is crucial for identifying the root cause of your headaches and selecting the most effective treatment.

Advanced Diagnostic Tools at Ventura ENT
At Ventura ENT, Dr. Alavi uses cutting-edge diagnostic tools to determine whether your headaches are sinus-related or migraines.

Diagnostic Methods

Imaging Studies: High-resolution CT scans can reveal sinus inflammation, blockages, or structural abnormalities.
Allergy Testing: Identifies potential triggers like pollen, mold, or dust that may contribute to sinus headaches.
Comprehensive Physical Exam: Includes an evaluation of your nasal passages and sinus health.
Symptom Tracking: Reviewing patterns of headache frequency, duration, and triggers.
This thorough evaluation ensures that your treatment plan targets the correct condition.

Treatment Options for Sinus Headaches
If your headaches are caused by sinus issues, Dr. Alavi offers a range of effective treatments to address the underlying problem.

Medical Management

Nasal Irrigation: Using saline sprays or neti pots to flush out mucus and allergens.
Medications: Decongestants, antihistamines, and nasal corticosteroids reduce inflammation and clear blockages.
Lifestyle Adjustments: Avoiding known triggers, such as allergens or pollution.
Minimally Invasive Procedures

For chronic or severe cases, minimally invasive procedures may be necessary:

Balloon Sinuplasty: A quick, outpatient procedure to open blocked sinus passages and improve drainage.
Endoscopic Sinus Surgery: Removes polyps or corrects structural issues for lasting relief.
Treatment Options for Migraines
For migraines, the focus shifts to managing neurological triggers and preventing future attacks.

Preventive Measures

Medications: Preventive drugs like beta-blockers, anti-seizure medications, or antidepressants.
Lifestyle Changes: Identifying triggers such as stress, certain foods, or hormonal changes.
Stress Management: Relaxation techniques like yoga, meditation, or acupuncture.
Acute Migraine Relief

Prescription drugs like triptans or ergotamines.
Over-the-counter pain relievers for mild attacks.
Resting in a dark, quiet room to reduce sensory stimuli.
How Ventura ENT Can Help
Dr. Alavi’s expertise ensures you receive a tailored treatment plan based on your unique needs. Whether your headaches are sinus-related, migraines, or a combination of both, Ventura ENT is equipped to provide the highest standard of care.

Why Choose Ventura ENT?

Advanced diagnostic tools for accurate evaluations.
Minimally invasive solutions for sinus issues.
Comprehensive migraine management strategies.
Personalized care in a supportive environment.
Take the First Step Toward Relief
If you’re tired of living with persistent headaches, now is the time to seek expert help. Contact Ventura ENT today to schedule a consultation with Dr. Alavi. Together, we’ll determine the root cause of your headaches and create a plan to help you feel better.
Snoring treatment
Are you or your partner struggling with disruptive snoring? You’re not alone. Snoring affects millions of adults, impacting both sleep quality and relationships. As an experienced ENT specialist, Dr. Armin Alavi offers comprehensive solutions for snoring, focusing on effective non-surgical approaches that can help you achieve quieter, more restful sleep.

Understanding Why We Snore
Snoring occurs when airflow through your nose and throat becomes partially blocked during sleep, causing the surrounding tissues to vibrate. This seemingly simple problem can have various underlying causes, from anatomical factors to lifestyle habits. Dr. Alavi’s extensive international medical training, including his experience at the Royal College of Surgeons of England and Los Angeles County USC Medical Center, enables him to identify the specific factors contributing to your snoring.

The Impact of Snoring on Health and Relationships
Snoring is more than just a nighttime nuisance. It can significantly impact both your physical health and personal relationships. Poor sleep quality due to snoring can lead to daytime fatigue, difficulty concentrating, and increased irritability. Partners of snorers often experience similar issues due to disrupted sleep, potentially straining relationships. Understanding these impacts motivates many patients to seek professional help at our PacificView, Camarillo practice.

Natural Solutions for Better Sleep
Before considering surgical options, numerous natural and non-invasive treatments can effectively reduce or eliminate snoring. Dr. Alavi takes a comprehensive approach to snoring treatment, starting with the least invasive options that can provide significant relief. These solutions are tailored to each patient’s specific needs and lifestyle.

Weight Management and Lifestyle Changes
Excess weight can contribute significantly to snoring by increasing pressure on the throat tissues. Even a modest weight reduction can lead to substantial improvements in snoring. Our practice provides guidance on healthy weight management strategies that can help reduce snoring while improving overall health.

Sleep Position Training
Your sleep position plays a crucial role in snoring. Back sleeping often increases snoring by allowing the tongue and soft tissues to fall backward. Learning to sleep on your side can significantly reduce snoring for many patients. At our practice, we provide practical techniques and tools to help maintain optimal sleep positions throughout the night.

Environmental Modifications
Creating the right sleep environment can make a significant difference in snoring reduction. Proper humidity levels, clean air, and an appropriate bedroom temperature can help keep airways clear and reduce snoring. Dr. Alavi provides personalized recommendations based on each patient’s living situation and specific needs.

Advanced Non-Surgical Solutions
When lifestyle changes alone aren’t sufficient, we offer various non-surgical interventions that can provide significant relief. These might include custom-fitted oral appliances, specialized nasal strips or dilators, or other innovative devices designed to maintain open airways during sleep. Dr. Alavi’s international medical background allows him to draw from a wide range of treatment options practiced worldwide.

The Role of Sleep Studies
In some cases, snoring may indicate a more serious condition like sleep apnea. Our practice can arrange comprehensive sleep studies when necessary to ensure we’re addressing not just the snoring but any underlying sleep disorders. This thorough approach reflects Dr. Alavi’s commitment to providing complete care for his patients in the Camarillo community.

Creating Your Personal Treatment Plan
Every patient’s snoring pattern is unique, which is why we create individualized treatment plans. During your consultation at our Camarillo office, Dr. Alavi will conduct a thorough evaluation of your symptoms and medical history. His ability to communicate in multiple languages, including Persian, Spanish, and German, ensures clear understanding and optimal care for our diverse patient community.

Long-Term Success and Follow-Up Care
Successful snoring treatment often requires ongoing management and occasional adjustments to your treatment plan. Our practice provides continuous support and follow-up care to ensure long-term success. We work with you to refine your treatment approach as needed and address any new concerns that may arise.

When to Seek Emergency Care
Knowing when to seek emergency care is crucial for adults with ear infections. Severe pain, facial paralysis, high fever, or significant dizziness warrant immediate medical attention. These symptoms could indicate complications or more serious conditions requiring urgent intervention.

Taking the First Step
If snoring is affecting your quality of life or relationships, don’t hesitate to seek professional help. Dr. Alavi’s extensive experience and comprehensive approach to snoring treatment can help you find the relief you need. Contact our Camarillo office to schedule a consultation and take the first step toward quieter, more restful sleep.
import React, { useState, useEffect, useRef } from 'react';
import '../styles/slotmachine.scss';
import '../styles/tooltip.scss';
import Title from '../components/Title';
import Reel from '../components/Reel';
import { GameButton } from '../components/GameButton';
import Registration from './Registration';
import axiosInstance from '../utils/axiosInstance';
import { AxiosError } from 'axios';
import { GameConfig } from '../index';
import Model from '../components/Model';
import Tooltip from '../components/Tooltip';

interface SlotImage {
  id: number;
  image_path: string;
  section_number: number;
  prize_name?: string; // Optional field for prize name
}

const SlotMachine: React.FC<GameConfig> = ({
  gameTitle = '',
  titleColor = '',
  backgroundImage = '',
  reelBorder = '',
  buttonBackgroundColor = '',
  buttonTextColor = '',
}) => {
  const [reels, setReels] = useState<string[][]>([]);
  const [isSoundOn, setIsSoundOn] = useState(true);
  const [slotImages, setSlotImages] = useState<SlotImage[]>([]);
  const [error, setError] = useState<string | null>(null);
  const [isSpinning, setIsSpinning] = useState(false);
  const [completedReels, setCompletedReels] = useState(0);
  const [isRegistrationOpen, setIsRegistrationOpen] = useState(false);
  const [spinCombination, setSpinCombination] = useState<string | null>(null);
  const [spinResult, setSpinResult] = useState<'win' | 'loss' | null>(null);
  const [spinKey, setSpinKey] = useState(0);
  const [isInfoOpen, setIsInfoOpen] = useState(false);
  const [tooltips, setTooltips] = useState({
    sound: false,
    info: false,
  });

  const spinAudioRef = useRef<HTMLAudioElement | null>(null);
  const winAudioRef = useRef<HTMLAudioElement | null>(null);
  const loseAudioRef = useRef<HTMLAudioElement | null>(null);
  const baseSpinDuration = 2000;
  const delayBetweenStops = 600;
  const DEFAULT_SLOT_COUNT = 3;

  const API_BASE_URL = process.env.REACT_APP_API_URL;
  const SPIN_AUDIO_URL = `${API_BASE_URL}audio/wheel-spin.mp3`;
  const WIN_AUDIO_URL = `${API_BASE_URL}audio/winning_sound.mp3`;
  const LOSE_AUDIO_URL = `${API_BASE_URL}audio/losing_game.mp3`;

  useEffect(() => {
    const fetchImages = async () => {
      try {
        const response = await axiosInstance.get('/api/slot/images');
        if (response.data.status && response.data.data.images.length > 0) {
          setSlotImages(response.data.data.images);
        } else {
          throw new Error(response.data.message || 'Failed to fetch images');
        }
      } catch (error) {
        console.error('Error fetching slot images:', error);
        const axiosError = error as AxiosError;
        if (axiosError.message === 'Network Error' || !axiosError.response) {
          setError('Server not responding');
        } else {
          setError('Error fetching slot images');
        }
        setIsRegistrationOpen(true);
      }
    };
    fetchImages();
    setReels(Array.from({ length: DEFAULT_SLOT_COUNT }, () => []));
  }, []);

  useEffect(() => {
    if (!spinAudioRef.current) {
      spinAudioRef.current = new Audio(SPIN_AUDIO_URL);
      spinAudioRef.current.loop = true;
    }
  }, []);
  useEffect(() => {
    if (!winAudioRef.current) {
      winAudioRef.current = new Audio(WIN_AUDIO_URL);
      winAudioRef.current.loop = false;
    }
  }, []);
  useEffect(() => {
    if (!loseAudioRef.current) {
      loseAudioRef.current = new Audio(LOSE_AUDIO_URL);
      loseAudioRef.current.loop = false;
    }
  }, []);

  const handleSpin = () => {
    if (!isSpinning) {
      setIsRegistrationOpen(true);
      setSpinResult(null);
    }
  };

  const handleRegistrationSubmit = (
    username: string,
    phone: string,
    eligible: boolean,
    combination: string,
    result: string,
  ) => {
    if (eligible) {
      setSpinCombination(combination); // This will be used for game info
      setSpinResult(result as 'win' | 'loss');
      setIsSpinning(true);
      setCompletedReels(0);
      setIsRegistrationOpen(false);
      setSpinKey((prev) => prev + 1);
      if (isSoundOn && spinAudioRef.current) {
        spinAudioRef.current.currentTime = 0;
        spinAudioRef.current.play().catch((err) => console.error('Error playing spin audio:', err));
      }
    }
  };

  useEffect(() => {
    if (completedReels === reels.length && isSpinning) {
      setIsSpinning(false);
      setTimeout(() => {
        if (spinAudioRef.current && !spinAudioRef.current.paused) {
          spinAudioRef.current.pause();
          spinAudioRef.current.currentTime = 0;
        }
        if (isSoundOn) {
          if (spinResult === 'win' && winAudioRef.current) {
            winAudioRef.current.currentTime = 0;
            winAudioRef.current
              .play()
              .catch((err) => console.error('Error playing win audio:', err));
          } else if (spinResult === 'loss' && loseAudioRef.current) {
            loseAudioRef.current.currentTime = 0;
            loseAudioRef.current
              .play()
              .catch((err) => console.error('Error playing lose audio:', err));
          }
        }
        setIsRegistrationOpen(true);
      }, 3600);
    }
  }, [completedReels, reels.length, isSpinning, spinResult, isSoundOn]);

  const handleReelComplete = () => {
    setCompletedReels((prev) => prev + 1);
  };

  const toggleSound = () => {
    setIsSoundOn((prev) => {
      const newSoundState = !prev;
      if (!newSoundState) {
        if (spinAudioRef.current && !spinAudioRef.current.paused) {
          spinAudioRef.current.pause();
          spinAudioRef.current.currentTime = 0;
        }
        if (winAudioRef.current && !winAudioRef.current.paused) {
          winAudioRef.current.pause();
          winAudioRef.current.currentTime = 0;
        }
        if (loseAudioRef.current && !loseAudioRef.current.paused) {
          loseAudioRef.current.pause();
          loseAudioRef.current.currentTime = 0;
        }
      } else if (newSoundState && isSpinning && spinAudioRef.current) {
        spinAudioRef.current.currentTime = 0;
        spinAudioRef.current.play().catch((err) => console.error('Error playing spin audio:', err));
      }
      return newSoundState;
    });
  };

  const infomessage = () => {
    setIsInfoOpen(true);
  };

  const handleSoundMouseEnter = () => setTooltips((prev) => ({ ...prev, sound: true }));
  const handleSoundMouseLeave = () => setTooltips((prev) => ({ ...prev, sound: false }));
  const handleInfoMouseEnter = () => setTooltips((prev) => ({ ...prev, info: true }));
  const handleInfoMouseLeave = () => setTooltips((prev) => ({ ...prev, info: false }));

  const renderGameInfo = () => {
    // For now, use spinCombination or a fallback if API isn't ready
    const combination = spinCombination || '123'; // Fallback to '123' until API is integrated

    // Placeholder logic: assume combination maps to a single prize (e.g., first digit or full string as key)
    // Replace this with actual API mapping when available
    const prizeId = parseInt(combination[0]); // Temporary: using first digit as prize ID
    const slot = slotImages.find((img) => img.id === prizeId) || {
      id: prizeId,
      image_path: 'placeholder.png', // Placeholder until API data
      prize_name: `Prize for ${combination}`,
    };

    return (
      <div className="game-info-container">
        <h3 className="game-info-title">Combination Prize Preview</h3>
        <div className="game-info-item">
          <img src={slot.image_path} alt={`Prize for ${combination}`} className="game-info-image" />
          <p className="game-info-prize">{slot.prize_name || `Prize for ${combination}`}</p>
        </div>
      </div>
    );
  };

  return (
    <div className="main-slotmachine">
      <div className="slot-machine">
        <div
          id="framework-center"
          style={{
            backgroundImage: `url(${backgroundImage})`,
            backgroundSize: 'cover',
            backgroundPosition: 'center',
            backgroundRepeat: 'no-repeat',
          }}
        >
          <div className="game-title" style={{ color: titleColor }}>
            <Title gameTitle={gameTitle} titleColor={titleColor} />
          </div>
          <div className="control-buttons-container">
            <Tooltip
              text={isSoundOn ? 'Mute Sound' : 'Unmute Sound'}
              visible={tooltips.sound}
              position="bottom"
            >
              <GameButton
                variant="sound"
                isActive={isSoundOn}
                onClick={toggleSound}
                onMouseEnter={handleSoundMouseEnter}
                onMouseLeave={handleSoundMouseLeave}
              />
            </Tooltip>
            <Tooltip text="View Info" visible={tooltips.info} position="bottom">
              <GameButton
                variant="info"
                onClick={infomessage}
                onMouseEnter={handleInfoMouseEnter}
                onMouseLeave={handleInfoMouseLeave}
              />
            </Tooltip>
          </div>
          <div className="reels-container" style={{ borderColor: reelBorder }}>
            {reels.map((_, index) => {
              const targetId = spinCombination ? parseInt(spinCombination[index] || '0') : -1;
              return (
                <Reel
                  key={`${index}-${spinKey}`}
                  slotImages={slotImages}
                  isSpinning={isSpinning}
                  spinDuration={baseSpinDuration + index * delayBetweenStops}
                  onSpinComplete={handleReelComplete}
                  targetId={targetId}
                  reelBorder={reelBorder}
                />
              );
            })}
          </div>
          <div className="spin-container">
            <div className="spin-button-wrapper">
              <GameButton
                variant="spin"
                onClick={handleSpin}
                disabled={isSpinning}
                buttonBackgroundColor={buttonBackgroundColor}
                buttonTextColor={buttonTextColor}
                reelBorder={reelBorder}
              />
            </div>
          </div>
        </div>
        <Registration
          isOpen={isRegistrationOpen}
          setIsOpen={setIsRegistrationOpen}
          onSubmit={handleRegistrationSubmit}
          spinResult={isSpinning ? null : spinResult}
          error={error}
        />
        <Model
          isOpen={isInfoOpen}
          onClose={() => setIsInfoOpen(false)}
          title="Game Rules"
          content={
            <div>
              <p>Welcome to the Slot Machine Game!</p>
              {slotImages.length > 0 ? renderGameInfo() : <p>Loading prize preview...</p>}
            </div>
          }
          showCloseButton={true}
        />
      </div>
    </div>
  );
};

export default SlotMachine;
 
/**
 * Debug Pending Updates
 *
 * Crude debugging method that will spit out all pending plugin
 * and theme updates for admin level users when ?debug_updates is
 * added to a /wp-admin/ URL.
 */
function debug_pending_updates() {

    // Rough safety nets
    if ( ! is_user_logged_in() || ! current_user_can( 'manage_options' ) ) return;
    if ( ! isset( $_GET['debug_updates'] ) ) return;

    $output = "";

    // Check plugins
    $plugin_updates = get_site_transient( 'update_plugins' );
    if ( $plugin_updates && ! empty( $plugin_updates->response ) ) {
        foreach ( $plugin_updates->response as $plugin => $details ) {
            $output .= "<p><strong>Plugin</strong> <u>$plugin</u> is reporting an available update.</p>";
        }
    }

    // Check themes
    wp_update_themes();
    $theme_updates = get_site_transient( 'update_themes' );
    if ( $theme_updates && ! empty( $theme_updates->response ) ) {
        foreach ( $theme_updates->response as $theme => $details ) {
            $output .= "<p><strong>Theme</strong> <u>$theme</u> is reporting an available update.</p>";
        }
    }

    if ( empty( $output ) ) $output = "No pending updates found in the database.";
import React, { useState, useEffect, useRef } from 'react';
import '../styles/slotmachine.scss';
import '../styles/tooltip.scss';
import Title from '../components/Title';
import Reel from '../components/Reel';
import { GameButton } from '../components/GameButton';
import Registration from './Registration';
import axiosInstance from '../utils/axiosInstance';
import { AxiosError } from 'axios';
import { GameConfig } from '../index';
import Model from '../components/Model';
import Tooltip from '../components/Tooltip';

interface SlotImage {
  id: number;
  image_path: string;
  section_number: number;
}

const SlotMachine: React.FC<GameConfig> = ({
  gameTitle = '',
  titleColor = '',
  backgroundImage = '',
  reelBorder = '',
  buttonBackgroundColor = '',
  buttonTextColor = '',
}) => {
  const [reels, setReels] = useState<string[][]>([]);
  const [isSoundOn, setIsSoundOn] = useState(true);
  const [slotImages, setSlotImages] = useState<SlotImage[]>([]);
  const [error, setError] = useState<string | null>(null);
  const [isSpinning, setIsSpinning] = useState(false);
  const [completedReels, setCompletedReels] = useState(0);
  const [isRegistrationOpen, setIsRegistrationOpen] = useState(false);
  const [spinCombination, setSpinCombination] = useState<string | null>(null);
  const [spinResult, setSpinResult] = useState<'win' | 'loss' | null>(null);
  const [spinKey, setSpinKey] = useState(0);
  const [isInfoOpen, setIsInfoOpen] = useState(false);
  const [tooltips, setTooltips] = useState({
    sound: false,
    info: false,
  });

  const spinAudioRef = useRef<HTMLAudioElement | null>(null);
  const winAudioRef = useRef<HTMLAudioElement | null>(null);
  const loseAudioRef = useRef<HTMLAudioElement | null>(null);
  const baseSpinDuration = 2000;
  const delayBetweenStops = 600;
  const DEFAULT_SLOT_COUNT = 3;

  const API_BASE_URL = process.env.REACT_APP_API_URL;
  const SPIN_AUDIO_URL = `${API_BASE_URL}audio/wheel-spin.mp3`;
  const WIN_AUDIO_URL = `${API_BASE_URL}audio/winning_sound.mp3`;
  const LOSE_AUDIO_URL = `${API_BASE_URL}audio/losing_game.mp3`;

  useEffect(() => {
    const fetchImages = async () => {
      try {
        const response = await axiosInstance.get('/api/slot/images');
        if (response.data.status && response.data.data.images.length > 0) {
          setSlotImages(response.data.data.images);
        } else {
          throw new Error(response.data.message || 'Failed to fetch images');
        }
      } catch (error) {
        console.error('Error fetching slot images:', error);
        const axiosError = error as AxiosError;
        if (axiosError.message === 'Network Error' || !axiosError.response) {
          setError('Server not responding');
        } else {
          setError('Error fetching slot images');
        }
        setIsRegistrationOpen(true);
      }
    };
    fetchImages();
    setReels(Array.from({ length: DEFAULT_SLOT_COUNT }, () => []));
  }, []);

  useEffect(() => {
    if (!spinAudioRef.current) {
      spinAudioRef.current = new Audio(SPIN_AUDIO_URL);
      spinAudioRef.current.loop = true;
    }
  }, []);
  useEffect(() => {
    if (!winAudioRef.current) {
      winAudioRef.current = new Audio(WIN_AUDIO_URL);
      winAudioRef.current.loop = false;
    }
  }, []);
  useEffect(() => {
    if (!loseAudioRef.current) {
      loseAudioRef.current = new Audio(LOSE_AUDIO_URL);
      loseAudioRef.current.loop = false;
    }
  }, []);

  const handleSpin = () => {
    if (!isSpinning) {
      setIsRegistrationOpen(true);
      setSpinResult(null);
    }
  };

  const handleRegistrationSubmit = (
    username: string,
    phone: string,
    eligible: boolean,
    combination: string,
    result: string,
  ) => {
    if (eligible) {
      setSpinCombination(combination);
      setSpinResult(result as 'win' | 'loss');
      setIsSpinning(true);
      setCompletedReels(0);
      setIsRegistrationOpen(false);
      setSpinKey((prev) => prev + 1);
      // Only play spin audio if sound is on and spinning starts
      if (isSoundOn && spinAudioRef.current) {
        spinAudioRef.current.currentTime = 0;
        spinAudioRef.current.play().catch((err) => console.error('Error playing spin audio:', err));
      }
    }
  };

  useEffect(() => {
    if (completedReels === reels.length && isSpinning) {
      setIsSpinning(false);
      setTimeout(() => {
        // Stop spin audio when spinning ends
        if (spinAudioRef.current && !spinAudioRef.current.paused) {
          spinAudioRef.current.pause();
          spinAudioRef.current.currentTime = 0;
        }
        // Play win/lose audio only if sound is on
        if (isSoundOn) {
          if (spinResult === 'win' && winAudioRef.current) {
            winAudioRef.current.currentTime = 0;
            winAudioRef.current
              .play()
              .catch((err) => console.error('Error playing win audio:', err));
          } else if (spinResult === 'loss' && loseAudioRef.current) {
            loseAudioRef.current.currentTime = 0;
            loseAudioRef.current
              .play()
              .catch((err) => console.error('Error playing lose audio:', err));
          }
        }
        setIsRegistrationOpen(true);
      }, 3600); // Delay to allow reels to settle
    }
  }, [completedReels, reels.length, isSpinning, spinResult, isSoundOn]);

  const handleReelComplete = () => {
    setCompletedReels((prev) => prev + 1);
  };

  const toggleSound = () => {
    setIsSoundOn((prev) => {
      const newSoundState = !prev;
      if (!newSoundState) {
        // Mute all audio if sound is turned off
        if (spinAudioRef.current && !spinAudioRef.current.paused) {
          spinAudioRef.current.pause();
          spinAudioRef.current.currentTime = 0;
        }
        if (winAudioRef.current && !winAudioRef.current.paused) {
          winAudioRef.current.pause();
          winAudioRef.current.currentTime = 0;
        }
        if (loseAudioRef.current && !loseAudioRef.current.paused) {
          loseAudioRef.current.pause();
          loseAudioRef.current.currentTime = 0;
        }
      } else if (newSoundState && isSpinning && spinAudioRef.current) {
        // Resume spin audio only if spinning is active
        spinAudioRef.current.currentTime = 0;
        spinAudioRef.current.play().catch((err) => console.error('Error playing spin audio:', err));
      }
      return newSoundState;
    });
  };

  const infomessage = () => {
    setIsInfoOpen(true);
  };

  const handleSoundMouseEnter = () => setTooltips((prev) => ({ ...prev, sound: true }));
  const handleSoundMouseLeave = () => setTooltips((prev) => ({ ...prev, sound: false }));
  const handleInfoMouseEnter = () => setTooltips((prev) => ({ ...prev, info: true }));
  const handleInfoMouseLeave = () => setTooltips((prev) => ({ ...prev, info: false }));

  return (
    <div className="main-slotmachine">
      <div className="slot-machine">
        <div
          id="framework-center"
          style={{
            backgroundImage: `url(${backgroundImage})`,
            backgroundSize: 'cover',
            backgroundPosition: 'center',
            backgroundRepeat: 'no-repeat',
          }}
        >
          <div className="game-title" style={{ color: titleColor }}>
            <Title gameTitle={gameTitle} titleColor={titleColor} />
          </div>
          <div className="control-buttons-container">
            <Tooltip
              text={isSoundOn ? 'Mute Sound' : 'Unmute Sound'}
              visible={tooltips.sound}
              position="bottom"
            >
              <GameButton
                variant="sound"
                isActive={isSoundOn}
                onClick={toggleSound}
                onMouseEnter={handleSoundMouseEnter}
                onMouseLeave={handleSoundMouseLeave}
              />
            </Tooltip>
            <Tooltip text="View Info" visible={tooltips.info} position="bottom">
              <GameButton
                variant="info"
                onClick={infomessage}
                onMouseEnter={handleInfoMouseEnter}
                onMouseLeave={handleInfoMouseLeave}
              />
            </Tooltip>
          </div>
          <div className="reels-container" style={{ borderColor: reelBorder }}>
            {reels.map((_, index) => {
              const targetId = spinCombination ? parseInt(spinCombination[index] || '0') : -1;
              return (
                <Reel
                  key={`${index}-${spinKey}`}
                  slotImages={slotImages}
                  isSpinning={isSpinning}
                  spinDuration={baseSpinDuration + index * delayBetweenStops}
                  onSpinComplete={handleReelComplete}
                  targetId={targetId}
                  reelBorder={reelBorder}
                />
              );
            })}
          </div>
          <div className="spin-container">
            <div className="spin-button-wrapper">
              <GameButton
                variant="spin"
                onClick={handleSpin}
                disabled={isSpinning}
                buttonBackgroundColor={buttonBackgroundColor}
                buttonTextColor={buttonTextColor}
                reelBorder={reelBorder}
              />
            </div>
          </div>
        </div>
        <Registration
          isOpen={isRegistrationOpen}
          setIsOpen={setIsRegistrationOpen}
          onSubmit={handleRegistrationSubmit}
          spinResult={isSpinning ? null : spinResult}
          error={error}
        />
        <Model
          isOpen={isInfoOpen}
          onClose={() => setIsInfoOpen(false)}
          title="Game Rules"
          content={
            <div>
              <p>Welcome to the Slot Machine Game Info!</p>
            </div>
          }
          showCloseButton={true}
        />
      </div>
    </div>
  );
};

export default SlotMachine;
{
	"blocks": [
		{
			"type": "header",
			"text": {
				"type": "plain_text",
				"text": ":sunshine: Boost Days - What's On This Week :sunshine:"
			}
		},
		{
			"type": "section",
			"text": {
				"type": "mrkdwn",
				"text": "\n\n Happy Monday!  \n\n Please see what's on for the week below!"
			}
		},
		{
			"type": "divider"
		},
		{
			"type": "header",
			"text": {
				"type": "plain_text",
				"text": "Xero Café :coffee:",
				"emoji": true
			}
		},
		{
			"type": "section",
			"text": {
				"type": "mrkdwn",
				"text": "\n :new-thing: *This week we are offering:* \n\n *Cafe Sweet Treats:* Mini Banana Muffins & Mini Raspberry Scrolls \n\n *Weekly Café Special:* _Strawberry or Banana Nesquik_"
			}
		},
		{
			"type": "header",
			"text": {
				"type": "plain_text",
				"text": " Wednesday, 26th March :calendar-date-26:",
				"emoji": true
			}
		},
		{
			"type": "section",
			"text": {
				"type": "mrkdwn",
				"text": "\n\n :souvlaki: *Light Lunch*: From *11.30am* - Provided by Kartel Catering \n\n :koala: *Australian All Hands* from 12.00pm in the L3 breakout space "
			}
		},
		{
			"type": "header",
			"text": {
				"type": "plain_text",
				"text": "Thursday, 27th March :calendar-date-27:",
				"emoji": true
			}
		},
		{
			"type": "section",
			"text": {
				"type": "mrkdwn",
				"text": ":breakfast: *Breakfast*: Provided by *Kartel Catering* from *8:30am - 10:30am* in the Wominjeka Breakout Space."
			}
		},
		{
			"type": "divider"
		},
		{
			"type": "section",
			"text": {
				"type": "mrkdwn",
				"text": "Stay tuned for more fun throughout the year on this channel! :party-wx:"
			}
		}
	]
}
MODELS=`[
  {
    "name": "microsoft/Phi-3-mini-4k-instruct",
    "endpoints": [{
      "type" : "llamacpp",
      "baseURL": "http://localhost:8080"
    }],
  },
]`
llama-server --hf-repo microsoft/Phi-3-mini-4k-instruct-gguf --hf-file Phi-3-mini-4k-instruct-q4.gguf -c 4096
git clone https://github.com/ggerganov/llama.cpp && cd llama.cpp && make
docker run -p 3000 -e HF_TOKEN=hf_*** -v db:/data ghcr.io/huggingface/chat-ui-db:latest
[...document.querySelectorAll("#root > main > div > div:nth-child(2) > div:nth-child(2) > div.table-card > div > div.h-100 > div > div.p-datatable-wrapper > table > tbody > tr")].reduce((sum,row) => sum + (parseFloat(row.children[18]?.textContent.trim()) || 0), 0);
jQuery('.wpens_email').attr('placeholder', 'Enter Email Address');
[wpens_easy_newsletter firstname="no" lastname="no" button_text="⟶"]
# Install and Load Necessary Libraries
install.packages(c("titanic", "dplyr"))
library(titanic)
library(dplyr)

# Load Titanic Dataset
data <- titanic::titanic_train

# Handle Missing Values
data$Age[is.na(data$Age)] <- median(data$Age, na.rm = TRUE)
data <- filter(data, !is.na(Embarked))

# Convert Categorical Variables to Factors
data <- data %>%
  mutate(
    Sex = as.factor(Sex),
    Embarked = as.factor(Embarked),
    Pclass = as.factor(Pclass),
    FamilySize = SibSp + Parch + 1,
    IsAlone = as.integer(FamilySize == 1),
    Fare = scale(Fare)
  )

# Final Dataset Check
str(data)
summary(data)
#Descriptive Statistics Analysis in R
#We'll use the Titanic dataset (from the titanic package) and compute key descriptive statistics
#such as mean, median, standard deviation, minimum, maximum, and quartiles for relevant
#numerical variables.

# Install and Load Packages
install.packages(c("titanic", "dplyr"))  
library(titanic)  
library(dplyr)    

# Load Titanic Dataset
data <- titanic::titanic_train  
head(data)  

# Summary Statistics for Numeric Variables
summary(select(data, where(is.numeric)))  

# Descriptive Statistics for Age & Fare
stats <- summarise(data,
  Mean_Age = mean(Age, na.rm = TRUE),  
  Median_Age = median(Age, na.rm = TRUE),  
  SD_Age = sd(Age, na.rm = TRUE),  
  Var_Age = var(Age, na.rm = TRUE),  
  Min_Age = min(Age, na.rm = TRUE),  
  Max_Age = max(Age, na.rm = TRUE),  
  IQR_Age = IQR(Age, na.rm = TRUE),  
  Mean_Fare = mean(Fare, na.rm = TRUE),  
  Median_Fare = median(Fare, na.rm = TRUE),  
  SD_Fare = sd(Fare, na.rm = TRUE)  
)
print(stats)  
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@eurotechdoors #shakerstyle door

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Fri Mar 21 2025 16:04:06 GMT+0000 (Coordinated Universal Time) https://napollo.net/web-app-development-services/

@napollosoftware

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Fri Mar 21 2025 15:27:46 GMT+0000 (Coordinated Universal Time)

@StephenThevar

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Fri Mar 21 2025 15:19:18 GMT+0000 (Coordinated Universal Time) https://www.scarboroughtweedgifts.com/collections/signature-banker-bags

@scarborough11

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Fri Mar 21 2025 14:59:08 GMT+0000 (Coordinated Universal Time) https://petessentialstore.com/collections/pet-waste-management

@Petessential #petcleaning

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Fri Mar 21 2025 14:31:06 GMT+0000 (Coordinated Universal Time) https://flooringoutletandmore.com/type/waterproof/

@FlooringOutlet #vinylwaterproof flooring

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Fri Mar 21 2025 14:25:30 GMT+0000 (Coordinated Universal Time) https://midvalebox.com/collections/letterhead-boxes

@Midvale #letterhead #letterheadenvelops

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Fri Mar 21 2025 14:15:38 GMT+0000 (Coordinated Universal Time) https://dpelegal.com/areas-of-practice/auto-trucking-collisions/

@dpelegal

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Fri Mar 21 2025 13:59:43 GMT+0000 (Coordinated Universal Time) https://venturaent.com/sinusitis-sinus-surgery/

@venturaent

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Fri Mar 21 2025 12:31:32 GMT+0000 (Coordinated Universal Time) https://appticz.com/travel-app-development

@davidscott

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Fri Mar 21 2025 11:30:28 GMT+0000 (Coordinated Universal Time) https://kainervet.com/service/acupuncture/

@kainervetcare #animal #animalacupuncture

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Fri Mar 21 2025 11:24:56 GMT+0000 (Coordinated Universal Time) https://pacificviewent.com/nonsurgical-snoring-treatments/

@Pacificveiwent

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Fri Mar 21 2025 09:56:55 GMT+0000 (Coordinated Universal Time)

@Urvashi

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Fri Mar 21 2025 08:24:50 GMT+0000 (Coordinated Universal Time) https://stackoverflow.com/questions/22137814/wordpress-shows-i-have-1-plugin-update-when-all-plugins-are-already-updated

@Sebhart #css #icon #svg

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Fri Mar 21 2025 07:19:54 GMT+0000 (Coordinated Universal Time)

@Urvashi

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Thu Mar 20 2025 23:56:00 GMT+0000 (Coordinated Universal Time)

@FOHWellington

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Thu Mar 20 2025 10:11:22 GMT+0000 (Coordinated Universal Time) https://github.com/huggingface/chat-ui

@TuckSmith541

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Thu Mar 20 2025 10:10:43 GMT+0000 (Coordinated Universal Time) https://github.com/huggingface/chat-ui

@TuckSmith541

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Thu Mar 20 2025 10:10:31 GMT+0000 (Coordinated Universal Time)

@TuckSmith541

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Thu Mar 20 2025 10:09:52 GMT+0000 (Coordinated Universal Time) https://github.com/huggingface/chat-ui

@TuckSmith541

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Thu Mar 20 2025 10:09:35 GMT+0000 (Coordinated Universal Time) https://github.com/huggingface/chat-ui

@TuckSmith541

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Thu Mar 20 2025 10:09:21 GMT+0000 (Coordinated Universal Time) https://github.com/huggingface/chat-ui

@TuckSmith541

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Thu Mar 20 2025 09:52:44 GMT+0000 (Coordinated Universal Time)

@Harsh #javascript #string

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Thu Mar 20 2025 08:52:32 GMT+0000 (Coordinated Universal Time) https://bettoblock.com/sports-betting-software-development/

@marthacollins

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Wed Mar 19 2025 21:18:12 GMT+0000 (Coordinated Universal Time)

@HammadAhmed #javascript

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Wed Mar 19 2025 17:30:27 GMT+0000 (Coordinated Universal Time)

@wayneinvein

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Wed Mar 19 2025 17:01:34 GMT+0000 (Coordinated Universal Time)

@wayneinvein

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