VIDEO 1
Sun Feb 02 2025 13:32:21 GMT+0000 (Coordinated Universal Time)
Saved by
@OwlZ
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local camera = game.Workspace.CurrentCamera
local framework = {
inventory = {
"M4A1";
"M9";
"Knife";
"Frag";
};
module = nil;
viewmodel = nil;
currentSlot = 1;
}
function loadSlot (Item)
local viewmodelFolder = game.ReplicatedStorage.Viewmodels
local moduleFolder = game.ReplicatedStorage.Modules
for i,v in pairs(camera:GetChildren()) do
if v:IsA("Model") then
v:Destroy()
end
end
if moduleFolder:FindFirstChild(Item) then
framework.module = require(moduleFolder:FindFirstChild(Item))
if viewmodelFolder:FindFirstChild(Item) then
framework.viewmodel = viewmodelFolder:FindFirstChild(Item):Clone()
framework.viewmodel.Parent = camera
end
end
end
RunService.RenderStepped:Connect(function()
for i, v in pairs(camera:GetChildren()) do
if v:IsA("Model") then
v:SetPrimaryPartCFrame(camera.CFrame)
end
end
end)
loadSlot(framework.inventory[1])
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.One then
if framework.currentSlot ~= 1 then
loadSlot(framework.inventory[1])
framework.currentSlot = 1
end
end
if input.KeyCode == Enum.KeyCode.Two then
if framework.currentSlot ~= 2 then
loadSlot(framework.inventory[2])
framework.currentSlot = 2
end
end
if input.KeyCode == Enum.KeyCode.Three then
if framework.currentSlot ~= 3 then
loadSlot(framework.inventory[3])
framework.currentSlot = 3
end
end
if input.KeyCode == Enum.KeyCode.Four then
if framework.currentSlot ~= 4 then
loadSlot(framework.inventory[4])
framework.currentSlot = 4
end
end
end)
content_copyCOPY
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