2D Game Programming Advanced Concepts

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Tue Jul 23 2024 05:28:02 GMT+0000 (Coordinated Universal Time)

Saved by @chachou #java

class Player {
    private int health = 100;

    public void takeDamage(int damage) {
        health -= damage;
        if (health <= 0) {
            die();
        }
    }

    private void die() {
        System.out.println("Player has died.");
        // Additional death logic
    }
}
Example: Score System
java
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class Game {
    private int score = 0;

    public void increaseScore(int points) {
        score += points;
        System.out.println("Score: " + score);
    }
}
Example: Power-Ups
java
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class PowerUp {
    public void applyTo(Player player) {
        player.increaseSpeed();
    }
}

class Player {
    private int speed = 5;

    public void increaseSpeed() {
        speed += 2;
    }

    public void pickUpPowerUp(PowerUp powerUp) {
        powerUp.applyTo(this);
    }
}
Example: Collectibles
java
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class Player {
    private List<Item> inventory = new ArrayList<>();
    private int score = 0;

    public void collect(Item item) {
        inventory.add(item);
        score += item.getPoints();
    }
}

class Item {
    private int points;

    public int getPoints() {
        return points;
    }
}
Example: Level System
java
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class Game {
    private List<Level> levels;
    private Level currentLevel;

    public void loadLevel(int levelNumber) {
        currentLevel = levels.get(levelNumber);
    }
}
Example: Particle Effects
java
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class Game {
    private List<Particle> particles = new ArrayList<>();

    public void createExplosion(int x, int y) {
        particles.add(new Explosion(x, y));
    }
}

class Particle {
    // Particle implementation
}

class Explosion extends Particle {
    public Explosion(int x, int y) {
        // Explosion effect implementation
    }
}
Example: Sound Effects
java
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class SoundManager {
    public static void playSound(String soundFile) {
        // Play sound implementation
    }
}
Example: Background Music
java
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class MusicManager {
    public static void playBackgroundMusic(String musicFile) {
        // Play background music implementation
    }
}
Example: Saving/Loading
java
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class SaveManager {
    public void save(GameState gameState, String saveFile) {
        // Save game state implementation
    }

    public GameState load(String saveFile) {
        // Load game state implementation
        return new GameState();
    }
}

class GameState {
    // Game state implementation
}
Example: Multiplayer
java
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class Game {
    private List<Player> players = new ArrayList<>();

    public void addPlayer(Player player) {
        players.add(player);
    }
}
Example: Inventory System
java
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class Player {
    private List<Item> inventory = new ArrayList<>();

    public void addItemToInventory(Item item) {
        inventory.add(item);
    }
}
Example: Dialog System
java
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class DialogBox {
    public void show(String text) {
        // Display dialog implementation
    }
}
Example: Pathfinding
java
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class PathFinder {
    public List<Point> find(int startX, int startY, int targetX, int targetY) {
        // Pathfinding algorithm implementation
        return new ArrayList<>();
    }
}
Example: Animations
java
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class AnimatedSprite {
    private int currentFrame = 0;
    private Image[] animationFrames;

    public void animate() {
        currentFrame = (currentFrame + 1) % animationFrames.length;
    }
}
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