2D Godot character script

PHOTO EMBED

Wed Apr 03 2024 21:42:26 GMT+0000 (Coordinated Universal Time)

Saved by @azariel #glsl

extends CharacterBody2D


@export var speed :float = 100.0
@export var jump_velocity = -200.0
@onready var aps = $AnimatedSprite2D
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var animation_locked : bool = false
var direction : Vector2 = Vector2.ZERO

func _physics_process(delta):
	# Add the gravity.
	if not is_on_floor():
		velocity.y += gravity * delta

	# Handle jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		velocity.y = jump_velocity

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	direction = Input.get_vector("left", "right","up", "down" )
	if direction:
		velocity.x = direction.x * speed
	else:
		velocity.x = move_toward(velocity.x, 0, speed)

	move_and_slide()
	update_animation()
	update_facing_direction()

func update_animation():
	if not animation_locked:
		if direction.x != 0:
			aps.play("run")
		else:
			aps.play("idle")

func update_facing_direction():
	if direction.x > 0:
		aps.flip_h = false
	elif direction.x < 0:
		aps.flip_h = true

func jump():
	velocity.y = jump_velocity
	aps.play("jump")
	animation_locked = true
content_copyCOPY