Custom Texture Packer with PIL; Part 1

PHOTO EMBED

Tue Nov 08 2022 14:09:27 GMT+0000 (Coordinated Universal Time)

Saved by @MaVCArt #python

from PIL import Image

class RGBAPacker(object):
    def process(self, output_file, inputs=None):
    	# -- we assume "inputs" is a dictionary of image files, with the keys corresponding to the channels they want packing in.
    	inputs = inputs or dict()
    	r = Image.open(inputs.get('r')).convert('L')
        g = Image.open(inputs.get('g')).convert('L')
        b = Image.open(inputs.get('b')).convert('L')
        a = Image.open(inputs.get('a')).convert('L')
        
        output = Image.merge('RGBA', r, g, b, a)
        output.save(output_file)
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