canvas
Fri Nov 01 2024 13:55:57 GMT+0000 (Coordinated Universal Time)
Saved by
@abhigna
<!DOCTYPE html>
<html lang="en">
<head>
<title>Canvas Drawing App</title>
<style>
canvas { border: 1px solid black; }
</style>
</head>
<body>
<h2>Drawing App</h2>
<canvas id="drawCanvas" width="400" height="400"></canvas>
<script>
const canvas = document.getElementById("drawCanvas");
const ctx = canvas.getContext("2d");
let drawing = false;
canvas.addEventListener("mousedown", () => drawing = true);
canvas.addEventListener("mouseup", () => drawing = false);
canvas.addEventListener("mousemove", draw);
function draw(event) {
if (!drawing) return;
ctx.lineWidth = 2;
ctx.lineCap = "round";
ctx.strokeStyle = "black";
ctx.lineTo(event.clientX - canvas.offsetLeft, event.clientY - canvas.offsetTop);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(event.clientX - canvas.offsetLeft, event.clientY - canvas.offsetTop);
}
</script>
</body>
</html>
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