Custom Texture Packer with PIL; Part 2
Tue Nov 08 2022 14:10:11 GMT+0000 (UTC)
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@MaVCArt
#python
from PIL import Image
import numpy
class RGBAPacker(object):
def process(self, output_file, inputs=None):
# -- we assume "inputs" is a dictionary of image files, with the keys corresponding to the channels they want packing in.
inputs = inputs or dict()
r = Image.open(inputs.get('mask1')).convert('L')
g = Image.open(inputs.get('mask2')).convert('L')
# -- our procedurally generated blue channel is the multiplied result of the first and second masks.
# -- This is a super simple operation, but you can make this as complex as you like.
b = numpy.asarray(r) * numpy.asarray(g)
b = Image.fromarray(b)
output = Image.merge('RGB', r, g, b)
output.save(output_file)
content_copyCOPY
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