(Game: connect four) Connect four is a two-player board game in which the players alternately drop colored disks into a seven-column, six-row verticallysuspended grid

PHOTO EMBED

Tue Jan 12 2021 19:28:43 GMT+0000 (Coordinated Universal Time)

Saved by @mahmoud hussein #c++

#include <iostream>
#include<cmath>
#include<ctime>
#include<string>
#include <iomanip>
#include <fstream>
#include <vector>

using namespace std;

bool  isConsecutiveFour(char grid[][7]) {

    // checking rows
    for (int i = 0; i < 6; i++)
    {
        char current = grid[i][0];
        int rowCnsec = 0;
        for (int j = 0; j < 7; j++)
        {
            if (current == grid[i][j] && grid[i][j] != ' ')
            {
                rowCnsec++;
                if (rowCnsec == 4) return true;
            }
            else
            {
                current = grid[i][j];
                rowCnsec = 1;
            }
        }
    }
    // check columns
    for (int j = 0; j < 7; j++)
    {
        char current = grid[0][j];
        int colConsec = 0;
        for (int i = 0; i < 6; i++)
        {
            if (current == grid[i][j] && grid[i][j] != ' ')
            {
                colConsec++;
                if (colConsec == 4) return true;
            }
            else
            {
                current = grid[i][j];
                colConsec = 1;
            }
        }
    }

    // check top Left side: going upright
    for (int i = 5; i >= 0 ; i--)
    {
        int consecutive = 0;
        int y = i;
        int x = 0;
        char current = grid[y][x];
        while (y >= 0)
        {
            if (grid[y][x] == current && grid[y][x] != ' ')
            {
                consecutive++;
                if (consecutive == 4) return true;
            }
            else
            {
                consecutive = 1;
                current = grid[y][x];
            }
            x++;
            y--;
        }

    }
    // check bottom right side: going upright
    for (int j = 0; j < 7; j++) {
        int y = 6 - 1;
        int x = j;
        int consecutive = 0;
        int current = grid[y][x];

        while (x < 6 && y >= 0) {

            if (grid[y][x] == current && grid[y][x] != ' ') {
                consecutive++;
                if (consecutive == 4) return true;
            }
            else {
                consecutive = 1;
                current = grid[y][x];
            }
            x++;
            y--;
        }

    }

    // check bottom left side going up-left
    for (int j = 7 - 1; j > 0; j--) {

        int x = j;
        int y = 6 - 1;
        int current = grid[y][x];
        int consecutiveCount = 0;

        while (x >= 0 && y >= 0) {

            if (grid[y][x] == current && grid[y][x] != ' ') {
                consecutiveCount++;
                if (consecutiveCount == 4) return true;
            }
            else {
                consecutiveCount = 1;
                current = grid[y][x];
            }

            x--;
            y--;
        }
    }
    // check bottom right side going up-left
    for (int row = 1; row < 6; row++) {
        int x = 7 - 1;
        int y = row;
        int consecutive = 0;
        int current = grid[y][x];

        while (y >= 0) {

            if (grid[y][x] == current && grid[y][x] != ' ') {
                consecutive++;
                if (consecutive == 4) return true;
            }
            else {
                consecutive = 1;
                current = grid[y][x];
            }
            x--;
            y--;
        }
    }
    return false;
}
// a function to show the grid
void show_grid(char grid[][7])
{
   
    for (int i = 0; i < 6; i++)
    {
        for (int j = 0; j < 7; j++)
        {
            cout << "|" << grid[i][j];
        }
        cout << "|" << endl;
    }
}

void player1(char grid[][7], int x, int y)
{
    show_grid(grid);
    
    cout << "Drop a red disk at column (0–6): ";
    cin >> y;
    if (grid[x][y] == ' ')
        grid[x][y] = 'R';
    else {
        //make sure not to target the same row
        while (grid[x][y] != ' ')x--;
        grid[x][y] = 'R';
    }
}

void player2(char grid[][7],int x,int y)
{
    show_grid(grid);

    cout << "Drop a yellow disk at column (0–6): ";
    cin >> y;
    if (grid[x][y] == ' ')
        grid[x][y] = 'Y';
    else {
        //make sure not to target the same row
        while (grid[x][y] != ' ')x--;
        grid[x][y] = 'Y';
    }
       
}
//check if it's a draw
bool is_draw(char grid[][7])
{
    for (int i = 0; i < 7; i++)
    {
      int count{0};
        if (grid[0][i] != ' ' && grid[1][i] != ' ' && grid[2][i] != ' '
            && grid[3][i] != ' ' && grid[4][i] != ' ' && grid[5][i] != ' ')
            count++;
      if(count == 6)
        return true;
        return false;
    }
}
int main()
{
	char grid[6][7];	
    //fill the grid with blank space
    for (int i = 0; i < 6; i++)
    {
        for (int j = 0; j < 7; j++)
        {
            grid[i][j] = ' ';
        }
    }
    //to check the winner
    bool winner1 = false;
    bool winner2 = false;

    while (!is_draw(grid))
    {
        int x{ 5 };
        int y{ 0 };
        player1(grid, x, y);
        if (isConsecutiveFour(grid))
        {
            winner1 = true;
            break;
        }
        player2(grid, x, y);
        if (isConsecutiveFour(grid))
        {
            winner2 = true;
            break;
        }
    }
    show_grid(grid);
    if (winner1 == true)
        cout << "player 1 wins ";
    else if (winner2 == true)
        cout << "player 2 wins ";
    else
        cout << "It's a draw ";

    
}
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