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    public float movementSpeed;

    public Rigidbody2D rb;

    float mx;

    private void Update()

        mx = Input.GetAxisRaw("Horizontal");


    private void FixedUpdate()

        Vector2 movement = new Vector2(mx * movementSpeed, rb.velocity.y);

        rb.velocity = movement;


Thu May 06 2021 19:25:01 GMT+0000 (Coordinated Universal Time)

#c# #unity #plataformer

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