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#c# #unity #plataformer
public float movementSpeed; public Rigidbody2D rb; float mx; private void Update() { mx = Input.GetAxisRaw("Horizontal"); } private void FixedUpdate() { Vector2 movement = new Vector2(mx * movementSpeed, rb.velocity.y); rb.velocity = movement; }
Thu May 06 2021 19:25:01 GMT+0000 (Coordinated Universal Time)