WanderAI | Showreel

PHOTO EMBED

Tue May 17 2022 16:17:27 GMT+0000 (Coordinated Universal Time)

Saved by @BiscuitTinx #c#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WanderAi : MonoBehaviour
{
    public float moveSpeed = 3f;
    public float rotSpeed = 100f;

    private bool isWandering = false;
    private bool isRotatingLeft = false;
    private bool isRotatingRight = false;
    private bool isWalking = false;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if(isWandering == false)
        {
            StartCoroutine(Wander());
        }
        if(isRotatingRight == true)
        {
            transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
        }
        if(isRotatingLeft == true)
        {
            transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
        }
        if(isWalking == true)
        {
            transform.position += transform.forward * moveSpeed * Time.deltaTime;
        }
    }

    IEnumerator Wander()
    {
        int rotTime = Random.Range(1, 3);
        int rotateWait = Random.Range(1, 4);
        int rotateLorR = Random.Range(0, 3);
        int walkWait = Random.Range(1, 2);
        int walkTime = Random.Range(1, 5);

        isWandering = true;

        yield return new WaitForSeconds(walkWait);
        isWalking = true;
        yield return new WaitForSeconds(walkTime);
        isWalking = false;
        yield return new WaitForSeconds(rotateWait);
        if(rotateLorR == 2)
        {
            isRotatingLeft = true;
            yield return new WaitForSeconds(rotTime);
            isRotatingLeft = false;
        }
        isWandering = false;
    }
}
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