EnemySpawner.cs
Thu Nov 26 2020 01:24:31 GMT+0000 (UTC)
Posted by
@Butters1143
#c#
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Spawner : MonoBehaviour
{
public Enemy enemy;
private List<Enemy> enemies;
[Range (0,100)]
public int numberOfEnemies = 25;
private float range = 70.0f;
void Start()
{
enemies = new List<Enemy>(); // init as type
for (int index = 0; index < numberOfEnemies; index++)
{
Enemy spawned = Instantiate(enemy, RandomNavmeshLocation(range), Quaternion.identity) as Enemy;
enemies.Add(spawned);
}
}
public Vector3 RandomNavmeshLocation(float radius)
{
Vector3 randomDirection = Random.insideUnitSphere * radius;
randomDirection += transform.position;
NavMeshHit hit;
Vector3 finalPosition = Vector3.zero;
if (NavMesh.SamplePosition(randomDirection, out hit, radius, 1))
{
finalPosition = hit.position;
}
return finalPosition;
}
}
content_copy Copy
https://itnext.io/it-follows-creating-zombie-enemies-in-unity-part-3-of-unity-gamedev-series-988da87c8273
Comments