UpdateAmmoDisplay | FEP
Fri May 27 2022 12:19:17 GMT+0000 (Coordinated Universal Time)
Saved by
@DanDHenshaw
using System;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using UnityEngine.Animations.Rigging;
using Photon.Pun;
public class UpdateAmmoDisplay : MonoBehaviour
{
public PhotonView PV;
public GameObject holder;
public TMP_Text magSize;
public TMP_Text pocketAmmo;
public Image weaponIcon;
[SerializeField] TwoBoneIKConstraint leftArm, rightArm;
[SerializeField] Transform ref_right_hand_grip, ref_left_hand_grip;
public void SetHandIK(Transform _ref_right_hand_grip, Transform _ref_left_hand_grip, float rightWeight, float leftWeight)
{
ref_right_hand_grip.position = _ref_right_hand_grip.position;
ref_right_hand_grip.rotation = _ref_right_hand_grip.rotation;
ref_left_hand_grip.position = _ref_left_hand_grip.position;
ref_left_hand_grip.rotation = _ref_left_hand_grip.rotation;
leftArm.weight = leftWeight;
rightArm.weight = rightWeight;
}
}
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